Difference between revisions of "UNITS"
From Call of War Wiki
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'''Build time:''' Low | '''Build time:''' Low | ||
|- | |- | ||
− | |[[File:Motorized 1 icon.png|center|alt=| | + | |[[File:Motorized 1 icon.png|center|alt=|frame]][[File:Motorized 2 icon.png|center|alt=|frame]][[File:Motorized 3 icon.png|center|alt=|frame]][[File:Motorized 4 icon.png|center|alt=|frame]] |
|'''Motorized Infantry''' | |'''Motorized Infantry''' | ||
|'''Role:''' Scouting, fast offensives | |'''Role:''' Scouting, fast offensives | ||
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'''Availability:''' Early game | '''Availability:''' Early game | ||
|- | |- | ||
− | |[[File:Mechanized 1 icon.png|center| | + | |[[File:Mechanized 1 icon.png|center|alt=|frame]][[File:Mechanized 2 icon.png|center|alt=|frame]][[File:Mechanized 3 icon.png|center|alt=|frame]][[File:Mechanized 4 icon.png|center|alt=|frame]] |
|'''Mechanized Infantry''' | |'''Mechanized Infantry''' | ||
|'''Role:''' Versatile attacker and defender | |'''Role:''' Versatile attacker and defender | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | |[[File:Commando 1 icon.png|center| | + | |[[File:Commando 1 icon.png|center|alt=|frame]][[File:Commando 2 icon.png|center|alt=|frame]][[File:Commando 3 icon.png|center|alt=|frame]][[File:Commando 4 icon.png|center|alt=|frame]] |
|'''Commandos''' | |'''Commandos''' | ||
|'''Role''': Attacks behind enemy lines, attack fortifications | |'''Role''': Attacks behind enemy lines, attack fortifications | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | |[[File:Glider paratrooper 1 icon.png|center| | + | |[[File:Glider paratrooper 1 icon.png|center|alt=|frame]][[File:Glider paratrooper 2 icon.png|center|alt=|frame]][[File:Glider paratrooper 3 icon.png|center|alt=|frame]][[File:Glider paratrooper 4 icon.png|center|alt=|frame]] |
|'''Paratroopers (Aircraft)''' | |'''Paratroopers (Aircraft)''' | ||
|'''Role''': Attacks behind enemy lines, ambushes | |'''Role''': Attacks behind enemy lines, ambushes | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | |[[File:Paratrooper 1 icon.png|center| | + | |[[File:Paratrooper 1 icon.png|center|alt=|frame]][[File:Paratrooper 2 icon.png|center|alt=|frame]][[File:Paratrooper 3 icon.png|center|alt=|frame]][[File:Paratrooper 4 icon.png|center|alt=|frame]] |
|'''Paratroopers (Infantry)''' | |'''Paratroopers (Infantry)''' | ||
|'''Role''': Attacks behind enemy lines, ambushes | |'''Role''': Attacks behind enemy lines, ambushes | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
− | ![[File:Anti tank t2 1 icon.png|center| | + | ![[File:Anti tank t2 1 icon.png|center|alt=|frame]][[File:Anti tank t2 2 icon.png|center|alt=|frame]][[File:Anti tank t2 3 icon.png|center|alt=|frame]][[File:Anti tank t2 4 icon.png|center|alt=|frame]] |
!'''Anti Tank''' | !'''Anti Tank''' | ||
!'''Role''': Stop tank attacks, ambushes | !'''Role''': Stop tank attacks, ambushes | ||
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'''Availability''': Early game | '''Availability''': Early game | ||
|- | |- | ||
− | |[[File:Artillery 1 icon.png|center| | + | |[[File:Artillery 1 icon.png|center|alt=|frame]][[File:Artillery 2 icon.png|center|alt=|frame]][[File:Artillery 3 icon.png|center|alt=|frame]][[File:Artillery 4 icon.png|center|alt=|frame]] |
|'''Artillery''' | |'''Artillery''' | ||
|'''Role''': Bombard armies and fortifications | |'''Role''': Bombard armies and fortifications | ||
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'''Availability''': Early game | '''Availability''': Early game | ||
|- | |- | ||
− | |[[File:Mobile artillery 1 icon.png|center| | + | |[[File:Mobile artillery 1 icon.png|center|alt=|frame]][[File:Mobile artillery 2 icon.png|center|alt=|frame]][[File:Mobile artillery 3 icon.png|center|alt=|frame]][[File:Mobile artillery 4 icon.png|center|alt=|frame]] |
|'''SP Artillery''' | |'''SP Artillery''' | ||
|'''Role''': Bombard armies and fortifications, fast offensives | |'''Role''': Bombard armies and fortifications, fast offensives | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | |[[File:Anti air 1 icon.png|center| | + | |[[File:Anti air 1 icon.png|center|alt=|frame]][[File:Anti air 2 icon.png|center|alt=|frame]][[File:Anti air 3 icon.png|center|alt=|frame]][[File:Anti air 4 icon.png|center|alt=|frame]] |
|'''Anti Air''' | |'''Anti Air''' | ||
|'''Role''': Defend cities against aircraft | |'''Role''': Defend cities against aircraft | ||
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'''Availability''': Early game | '''Availability''': Early game | ||
|- | |- | ||
− | |[[File:Mobile antiair 1 icon.png|center| | + | |[[File:Mobile antiair 1 icon.png|center|alt=|frame]][[File:Mobile antiair 2 icon.png|center|alt=|frame]][[File:Mobile antiair 3 icon.png|center|alt=|frame]][[File:Mobile antiair 4 icon.png|center|alt=|frame]] |
|'''SP Anti Air''' | |'''SP Anti Air''' | ||
|'''Role''': Defend mobile armies against aircraft | |'''Role''': Defend mobile armies against aircraft | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | |[[File:Railgun 1 icon.png|center|frame]] | + | |[[File:Railgun 1 icon.png|center|frame]][[File:Railgun 2 icon.png|center|frame]][[File:Railgun 3 icon.png|center|frame]][[File:Railgun 4 icon.png|center|frame]] |
|'''Railroad Gun''' | |'''Railroad Gun''' | ||
|'''Role''': Bombard armies and fortifications from great distances | |'''Role''': Bombard armies and fortifications from great distances | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | | | + | |[[File:Flying bomb icon.png|center|frame]] |
|'''Flying Bomb''' | |'''Flying Bomb''' | ||
|'''Role''': Strike against provinces | |'''Role''': Strike against provinces | ||
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'''Availability''': Early game | '''Availability''': Early game | ||
|- | |- | ||
− | | | + | |[[File:Rocket icon.png|center|frame]] |
|'''Rocket''' | |'''Rocket''' | ||
|'''Role''': Strike against provinces | |'''Role''': Strike against provinces | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | | | + | |[[File:Fighter jet icon.png|center|frame]] |
|'''Rocket Fighter''' | |'''Rocket Fighter''' | ||
|'''Role''': Local air superiority | |'''Role''': Local air superiority | ||
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'''Availability''': Mid game | '''Availability''': Mid game | ||
|- | |- | ||
− | | | + | |[[File:Bomber atomic icon.png|center|frame]] |
|'''Nuclear Bomber''' | |'''Nuclear Bomber''' | ||
|'''Role''': Super weapon, eliminate large armies, destroy provinces | |'''Role''': Super weapon, eliminate large armies, destroy provinces | ||
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'''Availability''': Late game | '''Availability''': Late game | ||
|- | |- | ||
− | | | + | |[[File:Rocket atomic icon.png|center|frame]] |
|'''Nuclear Rocket''' | |'''Nuclear Rocket''' | ||
|'''Role''': Super weapon, eliminate large armies, destroy provinces | |'''Role''': Super weapon, eliminate large armies, destroy provinces |
Revision as of 11:34, 14 December 2020
Units
Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.
The following list provides a general overview over all existing units, their required production building and their purpose.
Infantry
The following units require Barracks to be produced:
Militia | Role: Last minute defense, ambushes
Special: Stealth in forests, hills, mountains and urban terrain. ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Very Slow ____________________________________________________ Costs: Very low Resources: Food, Goods Build time: Very low Availability: Early game | |
---|---|---|
Infantry | Role: Backbone of armies, city defenders
Special: - ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Urban, mountains Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Very low Resources: Food, Goods Availability: Early game Build time: Low | |
Motorized Infantry | Role: Scouting, fast offensives
Special: Reveals stealth units on land, has higher view range ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Food, Goods, Oil Build time: Medium Availability: Early game | |
Mechanized Infantry | Role: Versatile attacker and defender
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Medium Availability: Mid game | |
Commandos | Role: Attacks behind enemy lines, attack fortifications
Special: Stealth on all land terrain, ignores enemy defense bonuses ____________________________________________________ Armor class: Unarmored Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Slow ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Aircraft) | Role: Attacks behind enemy lines, ambushes
Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry). ____________________________________________________ Armor class: Aircraft Preferred target: - Hitpoints: Low Air speed: Slow Flight range: Low ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Infantry) | Role: Attacks behind enemy lines, ambushes
Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft). ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Forests, hills Hitpoints: Low Speed: Slow ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game |
Ordnance
The following units require an Ordnance Foundry to be produced:
Anti Tank | Role: Stop tank attacks, ambushes
Special: Stealth in forests, hills and urbans terrain ____________________________________________________ Armor class: Unarmored Preferred target: Light & heavy armor Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
---|---|---|
Artillery | Role: Bombard armies and fortifications
Special: Has ranged attack ____________________________________________________ Armor class: Unarmored Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Very low Speed: Slow Attack range: Medium ____________________________________________________ Costs: Medium Resources: Food, Goods, Metal Build time: Medium Availability: Early game | |
SP Artillery | Role: Bombard armies and fortifications, fast offensives
Special: Has ranged attack ____________________________________________________ Armor class: Light armor Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Plains, forests, hills Hitpoints: Low Speed: Fast Attack range: Medium ____________________________________________________ Costs: High Resources: Goods, Metal, Oil Build time: Medium Availability: Mid game | |
Anti Air | Role: Defend cities against aircraft
Special: - ____________________________________________________ Armor class: Unarmored Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
SP Anti Air | Role: Defend mobile armies against aircraft
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Low Availability: Mid game |
Tanks
The following units require a Tank Plant to be produced:
Armored Car | Role: Scouting, mobile defenders
Special: Reveals stealth units on land, has higher view range ____________________________________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Plains Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Low Availability: Early game | |
---|---|---|
Light Tank | Role: Fast offensives
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Plains Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Medium Availability: Early game | |
Medium Tank | Role: Break through enemy lines
Special: - ____________________________________________________ Armor class: Heavy Armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Plains Hitpoints: High Speed: Medium ____________________________________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Heavy Tank | Role: Break through enemy lines, versatile attacker and defender
Special: - ____________________________________________________ Armor class: Heavy Armor Preferred target: Light Armor Preferred tactic: Versatile Preferred terrain: Plains Hitpoints: Very high Speed: Slow ____________________________________________________ Costs: Very high Resources: Metal, Oil, Rare Materials Build time: High Availability: Mid game | |
Tank Destroyer | Role: Stop tank attacks, mobile defenders
Special: - ____________________________________________________ Armor class: Heavy armor Preferred target: Heavy armor Preferred tactic: Defense Preferred terrain: Plains, forests, hills Hitpoints: High Speed: Medium ____________________________________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game |
Aircraft
The following units require an Aircraft Factory to be produced:
Interceptor | Role: Air superiority, scouting
Special: Reveals stealth units on land, can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Aircraft Preferred tactic: Offense Hitpoints: Low Air speed: Fast Flight range: Medium ____________________________________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Early game | |
---|---|---|
Tactical Bomber | Role: Airstrikes against unarmored targets
Special: Can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Unarmored Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: High ____________________________________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Attack Bomber | Role: Airstrikes against heavy armored targets
Special: Can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Heavy armor Preferred tactic: Offense Hitpoints: Low Air speed: Fast Flight range: Medium ____________________________________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Strategic Bombe | Role: Airstrikes against provinces
Special: Can take off from airstrips ____________________________________________________ Armor class: Aircraft Preferred target: Buildings Preferred tactic: Offense Hitpoints: High Air speed: Medium Flight range: Very high ____________________________________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Naval Bomber | Role: Scouting on sea, airstrikes against ships and submarines
Special: Reveals submarines, can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Ships Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: Medium ____________________________________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Early game | |
Aircraft Transport | Role: Move aircraft over land
Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports ____________________________________________________ Armor class: Light Armor Preferred target: - Preferred tactic: - Hitpoints: Very low Speed: Medium ____________________________________________________ Costs: - Build time: - Availability: Early game |
The following units require a Naval Base to be produced:
Destroyer | Role: Scouting, counter Submarines
Special: Reveals submarines ____________________________________________________ Armor class: Ship Preferred target: Submarine Preferred tactic: Versatile Hitpoints: High Speed: Fast ____________________________________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Low Availability: Early game | |
---|---|---|
Submarine | Role: Ambush unescorted transports and battleships
Special: Stealth ____________________________________________________ Armor class: Submarine Preferred target: Ship Preferred tactic: Versatile Hitpoints: Medium Speed: Medium ____________________________________________________ Costs: Low Resources: Food, Metal, Oil Build time: Low Availability: Early game | |
Cruiser | Role: Defend fleet against aircraft, naval allrounder, coastal raids
Special: Has ranged attack ____________________________________________________ Armor class: Ship Preferred target: Aircraft Preferred tactic: Versatile Hitpoints: High Speed: Fast Attack range: Medium ____________________________________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Medium Availability: Early game | |
Battleship | Role: Sink enemy fleets, coastal raids
Special: Has ranged attack ____________________________________________________ Armor class: Ship Preferred target: Ship Preferred tactic: Versatile Hitpoints: Very high Speed: Medium Attack range: High ____________________________________________________ Costs: High Resources: Food, Metal, Oil Build time: Medium Availability: Early game | |
Aircraft Carrier | Role: Transport aircraft over sea
Special: Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers ____________________________________________________ Armor class: Ship Preferred target: Ship Preferred tactic: Versatile Hitpoints: Very high Speed: Medium ____________________________________________________ Costs: High Resources: Food, Metal, Oil Build time: Medium Availability: Early game | |
Transport Ship | Role: Transports land units over sea
Special: Land units automatically convert to transport ships when embarking on sea ____________________________________________________ Armor class: Ship Preferred target: - Preferred tactic: - Hitpoints: Very low Speed: Medium ____________________________________________________ Costs: - Build time: - Availability: Early game |
Secret
The following units require a Secret Lab to be produced:
Rocket Artillery | Role: Bombard armies and fortifications
Special: Has ranged attack ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Very low Speed: Slow Attack range: Medium ____________________________________________________ Costs: Medium Resources: Food, Metal, Rare Materials Build time: Low Availability: Early game | |
---|---|---|
SP Rocket Artillery | Role: Bombard armies and fortifications, fast offensives
Special: Has ranged attack ____________________________________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Plains, forests, hills Hitpoints: Low Speed: Fast Attack range: Medium ____________________________________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Railroad Gun | Role: Bombard armies and fortifications from great distances
Special: Has ranged attack ____________________________________________________ Armor class: Heavy armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Forests, hills Hitpoints: Low Speed: Very slow Attack range: Very high ____________________________________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Flying Bomb | Role: Strike against provinces
Special: One time use, attack can not be aborted, damages friends and foes alike ____________________________________________________ Armor class: Aircraft Preferred target: Buildings Preferred tactic: Offense Hitpoints: Very low Air speed: Slow Flight range: Low ____________________________________________________ Costs: Very low Resources: Metal, Oil, Rare Materials Build time: Very low Availability: Early game | |
Rocket | Role: Strike against provinces
Special: One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike ____________________________________________________ Armor class: Aircraft Preferred target: Buildings Preferred tactic: Offense Hitpoints: Very low Air speed: Very fast ____________________________________________________ Costs: Low Resources: Metal, Oil, Rare Materials Flight range: High Build time: Low Availability: Mid game | |
Rocket Fighter | Role: Local air superiority
Special: - ____________________________________________________ Armor class: Aircraft Preferred target: Aircraft Preferred tactic: Offense Hitpoints: Low Air speed: Very fast Flight range: Very low ____________________________________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Mid game | |
Nuclear Bomber | Role: Super weapon, eliminate large armies, destroy provinces
Special: One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses ____________________________________________________ Armor class: Aircraft Preferred target: Unarmored Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: Very high ____________________________________________________ Costs: Very high Resources: Goods, Oil, Rare Materials Build time: Very high Availability: Late game | |
Nuclear Rocket | Role: Super weapon, eliminate large armies, destroy provinces
Special: One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses ____________________________________________________ Armor class: Aircraft Preferred target: Unarmored Preferred tactic: Offensive Hitpoints: Very low Air speed: Very high Flight range: High ____________________________________________________ Costs: Very high Resources: Metal, Oil, Rare Materials Build time: Very high Availability: Late game |