UNITS
From Call of War Wiki
Units
Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses.
Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required production building has to be constructed first.
Higher unit levels and more advanced units have increased production times and require their production buildings to be leveled up as well in order to maintain an acceptable production time.
Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.
The following list provides a general overview over all existing units, their required production building and their purpose.
Infantry
The following units require Barracks to be produced:
Militia
Role: Last minute defense, ambushes Special: Stealth in forests, hills, mountains and urban terrain. __________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Very Slow __________________________ Costs: Very low Resources: Food, Goods Build time: Very low Availability: Early game | |
Infantry
Role: Backbone of armies, city defenders Special: - __________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Urban, mountains Hitpoints: Low Speed: Slow __________________________ Costs: Very low Resources: Food, Goods Availability: Early game Build time: Low | |
Motorized Infantry
Role: Scouting, fast offensives Special: Reveals stealth units on land, has higher view range __________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast __________________________ Costs: Medium Resources: Food, Goods, Oil Build time: Medium Availability: Early game | |
Mechanized Infantry
Role: Versatile attacker and defender Special: - __________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast __________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Medium Availability: Mid game | |
Commandos
Role: Attacks behind enemy lines, attack fortifications Special: Stealth on all land terrain, ignores enemy defense bonuses __________________________ Armor class: Unarmored Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Slow __________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Aircraft)
Role: Attacks behind enemy lines, ambushes Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry). __________________________ Armor class: Aircraft Preferred target: - Hitpoints: Low Air speed: Slow Flight range: Low __________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Infantry)
Role: Attacks behind enemy lines, ambushes Special: Stealth in forests. Can be converted to Paratrooper (Aircraft). __________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Forests, hills Hitpoints: Low Speed: Slow __________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game |
Ordnance
The following units require an Ordnance Foundry to be produced:
Anti Tank
Role: Stop tank attacks, ambushes Special: Stealth in forests, hills and urbans terrain __________________________ Armor class: Unarmored Preferred target: Light & heavy armor Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow __________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
Artillery
Role: Bombard armies and fortifications Special: Has ranged attack __________________________ Armor class: Unarmored Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Very low Speed: Slow Attack range: Medium __________________________ Costs: Medium Resources: Food, Goods, Metal Build time: Medium Availability: Early game | |
SP Artillery
Role: Bombard armies and fortifications, fast offensives Special: Has ranged attack __________________________ Armor class: Light armor Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Plains, forests, hills Hitpoints: Low Speed: Fast Attack range: Medium __________________________ Costs: High Resources: Goods, Metal, Oil Build time: Medium Availability: Mid game | |
Anti Air
Role: Defend cities against aircraft Special: - __________________________ Armor class: Unarmored Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow __________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
SP Anti Air
Role: Defend mobile armies against aircraft Special: - __________________________ Armor class: Light armor Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Medium Speed: Fast __________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Low Availability: Mid game |
Tanks
The following units require a Tank Plant to be produced:
Armored Car
Role: Scouting, mobile defenders Special: Reveals stealth units on land, has higher view range __________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Plains Hitpoints: Medium Speed: Fast __________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Low Availability: Early game | |
Light Tank
Role: Fast offensives Special: - __________________________ Armor class: Light armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Plains Hitpoints: Medium Speed: Fast __________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Medium Availability: Early game | |
Medium Tank
Role: Break through enemy lines Special: - __________________________ Armor class: Heavy Armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Plains Hitpoints: High Speed: Medium __________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Heavy Tank
Role: Break through enemy lines, versatile attacker and defender Special: - __________________________ Armor class: Heavy Armor Preferred target: Light Armor Preferred tactic: Versatile Preferred terrain: Plains Hitpoints: Very high Speed: Slow __________________________ Costs: Very high Resources: Metal, Oil, Rare Materials Build time: High Availability: Mid game | |
Tank Destroyer
Role: Stop tank attacks, mobile defender Special: - __________________________ Armor class: Heavy armor Preferred target: Heavy armor Preferred tactic: Defense Preferred terrain: Plains, forests, hills Hitpoints: High Speed: Medium __________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Flame Tank
Role: Decimate fortifications protected by unarmored troops Special: Ignores enemy defense bonus __________________________ Armor class: Heavy armor Preferred target: Unarmored and fortifications Preferred tactic: Offense Preferred terrain: Plains Hitpoints: High Speed: Medium __________________________ Costs: 1 Inventory card Resources: Inventory card Build time: Medium Availability: Mid-game, Cannot be researched or produced, Only available through Unit Cards from Operations |
Aircraft
The following units require an Aircraft Factory to be produced:
Interceptor
Role: Air superiority, scouting Special: Reveals stealth units on land, can take off from airstrips and carriers __________________________ Armor class: Aircraft Preferred target: Aircraft Preferred tactic: Offense Hitpoints: Low Air speed: Fast Flight range: Medium __________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Early game | |
Tactical Bomber
Role: Airstrikes against unarmored targets Special: Can take off from airstrips and carriers __________________________ Armor class: Aircraft Preferred target: Unarmored Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: High __________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Attack Bomber
Role: Airstrikes against heavy armored targets Special: Can take off from airstrips and carriers __________________________ Armor class: Aircraft Preferred target: Heavy armor Preferred tactic: Offense Hitpoints: Low Air speed: Fast Flight range: Medium __________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Strategic Bomber
Role: Airstrikes against provinces Special: Can take off from airstrips __________________________ Armor class: Aircraft Preferred target: Buildings Preferred tactic: Offense Hitpoints: High Air speed: Medium Flight range: Very high __________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Naval Bomber
Role: Scouting on sea, airstrikes against ships and submarines Special: Reveals submarines, can take off from airstrips and carriers __________________________ Armor class: Aircraft Preferred target: Ships Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: Medium __________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Early game | |
Aircraft Transport
Role: Move aircraft over land Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports __________________________ Armor class: Light Armor Preferred target: - Preferred tactic: - Hitpoints: Very low Speed: Medium __________________________ Costs: - Build time: - Availability: Early game |
The following units require a Naval Base to be produced:
Destroyer
Role: Scouting, counter Submarines Special: Reveals submarines __________________________ Armor class: Ship Preferred target: Submarine Preferred tactic: Versatile Hitpoints: High Speed: Fast __________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Low Availability: Early game | |
Submarine
Role: Ambush unescorted transports and battleships Special: Stealth __________________________ Armor class: Submarine Preferred target: Ship Preferred tactic: Versatile Hitpoints: Medium Speed: Medium __________________________ Costs: Low Resources: Food, Metal, Oil Build time: Low Availability: Early game | |
Cruiser
Role: Defend fleet against aircraft, naval allrounder, coastal raids Special: Has ranged attack __________________________ Armor class: Ship Preferred target: Aircraft Preferred tactic: Versatile Hitpoints: High Speed: Fast Attack range: Medium __________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Medium Availability: Early game | |
Battleship
Role: Sink enemy fleets, coastal raids Special: Has ranged attack __________________________ Armor class: Ship Preferred target: Ship Preferred tactic: Versatile Hitpoints: Very high Speed: Medium Attack range: High __________________________ Costs: High Resources: Food, Metal, Oil Build time: Medium Availability: Early game | |
Aircraft Carrier
Role: Transport aircraft over sea Special: Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers __________________________ Armor class: Ship Preferred target: Ship Preferred tactic: Versatile Hitpoints: Very high Speed: Medium __________________________ Costs: High Resources: Food, Metal, Oil Build time: Medium Availability: Early game | |
Transport Ship
Role: Transports land units over sea Special: Land units automatically convert to transport ships when embarking on sea __________________________ Armor class: Ship Preferred target: - Preferred tactic: - Hitpoints: Very low Speed: Medium __________________________ Costs: - Build time: - Availability: Early game |
Secret
The following units require a Secret Lab to be produced:
Rocket Artillery
Role: Bombard armies and fortifications Special: Has ranged attack __________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Very low Speed: Slow Attack range: Medium __________________________ Costs: Medium Resources: Food, Metal, Rare Materials Build time: Low Availability: Early game | |
SP Rocket Artillery
Role: Bombard armies and fortifications, fast offensives Special: Has ranged attack __________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Plains, forests, hills Hitpoints: Low Speed: Fast Attack range: Medium __________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Railroad Gun
Role: Bombard armies and fortifications from great distances Special: Has ranged attack __________________________ Armor class: Heavy armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Forests, hills Hitpoints: Low Speed: Very slow Attack range: Very high __________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Flying Bomb
Role: Strike against provinces Special: One time use, attack can not be aborted, damages friends and foes alike __________________________ Armor class: Aircraft Preferred target: Buildings Preferred tactic: Offense Hitpoints: Very low Air speed: Slow Flight range: Low __________________________ Costs: Very low Resources: Metal, Oil, Rare Materials Build time: Very low Availability: Early game | |
Rocket
Role: Strike against provinces Special: One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike __________________________ Armor class: Aircraft Preferred target: Buildings Preferred tactic: Offense Hitpoints: Very low Air speed: Very fast __________________________ Costs: Low Resources: Metal, Oil, Rare Materials Flight range: High Build time: Low Availability: Mid game | |
Rocket Fighter
Role: Local air superiority Special: - __________________________ Armor class: Aircraft Preferred target: Aircraft Preferred tactic: Offense Hitpoints: Low Air speed: Very fast Flight range: Very low __________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Mid game | |
Nuclear Bomber
Role: Super weapon, eliminate large armies, destroy provinces Special: One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses __________________________ Armor class: Aircraft Preferred target: Unarmored Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: Very high __________________________ Costs: Very high Resources: Goods, Oil, Rare Materials Build time: Very high Availability: Late game | |
Nuclear Rocket
Role: Super weapon, eliminate large armies, destroy provinces Special: One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses __________________________ Armor class: Aircraft Preferred target: Unarmored Preferred tactic: Offensive Hitpoints: Very low Air speed: Very high Flight range: High __________________________ Costs: Very high Resources: Metal, Oil, Rare Materials Build time: Very high Availability: Late game |