UNITS

From Call of War Wiki

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Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses.

Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required production building has to be constructed first.

Higher unit levels and more advanced units have increased production times and require their production buildings to be leveled up as well in order to maintain an acceptable production time.

Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.


The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

Militia

Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

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Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game

Infantry

Role: Backbone of armies, city defenders

Special: -

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Urban, mountains

Hitpoints: Low

Speed: Slow

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Costs: Very low

Resources: Food, Goods

Availability: Early game

Build time: Low

Motorized Infantry

Role: Scouting, fast offensives

Special: Reveals stealth units on land, has higher view range

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Goods, Oil

Build time: Medium

Availability: Early game

Mechanized Infantry

Role: Versatile attacker and defender

Special: -

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Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Mid game

Commandos

Role: Attacks behind enemy lines, attack fortifications

Special: Stealth on all land terrain, ignores enemy defense bonuses

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Armor class: Unarmored

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Aircraft)

Role: Attacks behind enemy lines, ambushes

Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).

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Armor class: Aircraft

Preferred target: -

Hitpoints: Low

Air speed: Slow

Flight range: Low

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Infantry)

Role: Attacks behind enemy lines, ambushes

Special: Stealth in forests. Can be converted to Paratrooper (Aircraft).

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Ordnance

The following units require an Ordnance Foundry to be produced:

Anti Tank

Role: Stop tank attacks, ambushes

Special: Stealth in forests, hills and urbans terrain

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Armor class: Unarmored

Preferred target: Light & heavy armor

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

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Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

Artillery

Role: Bombard armies and fortifications

Special: Has ranged attack

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Armor class: Unarmored

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

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Costs: Medium

Resources: Food, Goods, Metal

Build time: Medium

Availability: Early game

SP Artillery

Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

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Armor class: Light armor

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

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Costs: High

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Mid game

Anti Air

Role: Defend cities against aircraft

Special: -

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Armor class: Unarmored

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

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Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

SP Anti Air

Role: Defend mobile armies against aircraft

Special: -

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Armor class: Light armor

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Mid game

Tanks

The following units require a Tank Plant to be produced:

Armored car 1 icon.png
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Armored car 3 icon.png
Armored car 4 icon.png
Armored Car

Role: Scouting, mobile defenders

Special: Reveals stealth units on land, has higher view range

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Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Early game

Tank light 1 icon.png
Tank light 2 icon.png
Tank light 3 icon.png
Tank light 4 icon.png
Light Tank

Role: Fast offensives

Special: -

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Armor class: Light armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Early game

Tank medium 1 icon.png
Tank medium 2 icon.png
Tank medium 3 icon.png
Tank medium 4 icon.png
Medium Tank

Role: Break through enemy lines

Special: -

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Armor class: Heavy Armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: High

Speed: Medium

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Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Tank heavy 1 icon.png
Tank heavy 2 icon.png
Tank heavy 3 icon.png
Tank heavy 4 icon.png
Heavy Tank

Role: Break through enemy lines, versatile attacker and defender

Special: -

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Armor class: Heavy Armor

Preferred target: Light Armor

Preferred tactic: Versatile

Preferred terrain: Plains

Hitpoints: Very high

Speed: Slow

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Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: High

Availability: Mid game

Tank destroyer t2 1 icon.png
Tank destroyer t2 2 icon.png
Tank destroyer t2 3 icon.png
Tank destroyer t2 4 icon.png
Tank Destroyer

Role: Stop tank attacks, mobile defender

Special: -

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Armor class: Heavy armor

Preferred target: Heavy armor

Preferred tactic: Defense

Preferred terrain: Plains, forests, hills

Hitpoints: High

Speed: Medium

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Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Flame Tank 1.png
Flame Tank 2.png
Flame Tank 3.png
Flame Tank 4.png
Flame Tank

Role: Decimate fortifications protected by unarmored troops

Special: Ignores enemy defense bonus

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Armor class: Heavy armor

Preferred target: Unarmored and fortifications

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: High

Speed: Medium

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Costs: 1 Inventory card

Resources: Inventory card

Build time: Medium

Availability: Mid-game, Cannot be researched or produced, Only available through Unit Cards from Operations

Aircraft

The following units require an Aircraft Factory to be produced:

Fighter 1 icon.png
Fighter 2 icon.png
Fighter 3 icon.png
Fighter 4 icon.png
Interceptor

Role: Air superiority, scouting

Special: Reveals stealth units on land, can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

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Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Bomber tactical 1 icon.png
Bomber tactical 2 icon.png
Bomber tactical 3 icon.png
Bomber tactical 4 icon.png
Tactical Bomber

Role: Airstrikes against unarmored targets

Special: Can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: High

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Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

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Attack bomber 3 icon.png
Attack bomber 4 icon.png
Attack Bomber

Role: Airstrikes against heavy armored targets

Special: Can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Heavy armor

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

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Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber strategic 1 icon.png
Bomber strategic 2 icon.png
Bomber strategic 3 icon.png
Bomber strategic 4 icon.png
Strategic Bomber

Role: Airstrikes against provinces

Special: Can take off from airstrips

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Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: High

Air speed: Medium

Flight range: Very high

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Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber naval 1 icon.png
Bomber naval 2 icon.png
Bomber naval 3 icon.png
Bomber naval 4 icon.png
Naval Bomber

Role: Scouting on sea, airstrikes against ships and submarines

Special: Reveals submarines, can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Ships

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Medium

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Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Airtransport 1 icon.png
Airtransport 2 icon.png
Airtransport 3 icon.png
Airtransport 4 icon.png
Aircraft Transport

Role: Move aircraft over land

Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports

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Armor class: Light Armor

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

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Costs: -

Build time: -

Availability: Early game

Naval

The following units require a Naval Base to be produced:

Destroyer icon.png
Destroyer

Role: Scouting, counter Submarines

Special: Reveals submarines

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Armor class: Ship

Preferred target: Submarine

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

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Costs: Medium

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Submarine icon.png
Submarine

Role: Ambush unescorted transports and battleships

Special: Stealth

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Armor class: Submarine

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Medium

Speed: Medium

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Costs: Low

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Cruiser icon.png
Cruiser

Role: Defend fleet against aircraft, naval allrounder, coastal raids

Special: Has ranged attack

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Armor class: Ship

Preferred target: Aircraft

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

Attack range: Medium

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Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Battleship 1 icon.png
Battleship 3 icon.png
Battleship 4 icon.png
Battleship

Role: Sink enemy fleets, coastal raids

Special: Has ranged attack

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Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

Attack range: High

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Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Carrier 1 icon.png
Carrier 2 icon.png
Carrier 3 icon.png
Carrier 4 icon.png
Aircraft Carrier

Role: Transport aircraft over sea

Special: Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers

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Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

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Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Transport icon.png
Transport Ship

Role: Transports land units over sea

Special: Land units automatically convert to transport ships when embarking on sea

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Armor class: Ship

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

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Costs: -

Build time: -

Availability: Early game

Secret

The following units require a Secret Lab to be produced:

Rocket artillery 1 icon.png
Rocket artillery 2 icon.png
Rocket artillery 3 icon.png
Rocket artillery 4 icon.png
Rocket Artillery

Role: Bombard armies and fortifications

Special: Has ranged attack

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

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Costs: Medium

Resources: Food, Metal, Rare Materials

Build time: Low

Availability: Early game

Mobile rocket artillery 1 icon.png
Mobile rocket artillery 2 icon.png
Mobile rocket artillery 3 icon.png
Mobile rocket artillery 4 icon.png
SP Rocket Artillery

Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

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Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

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Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Railgun 1 icon.png
Railgun 2 icon.png
Railgun 3 icon.png
Railgun 4 icon.png
Railroad Gun

Role: Bombard armies and fortifications from great distances

Special: Has ranged attack

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Armor class: Heavy armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Very slow

Attack range: Very high

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Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Flying bomb icon.png
Flying Bomb

Role: Strike against provinces

Special: One time use, attack can not be aborted, damages friends and foes alike

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Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Slow

Flight range: Low

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Costs: Very low

Resources: Metal, Oil, Rare Materials

Build time: Very low

Availability: Early game

Rocket icon.png
Rocket

Role: Strike against provinces

Special: One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike

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Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Very fast

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Costs: Low

Resources: Metal, Oil, Rare Materials

Flight range: High

Build time: Low

Availability: Mid game

Fighter jet icon.png
Rocket Fighter

Role: Local air superiority

Special: -

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Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Very fast

Flight range: Very low

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Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Mid game

Bomber atomic icon.png
Nuclear Bomber

Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

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Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Very high

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Costs: Very high

Resources: Goods, Oil, Rare Materials

Build time: Very high

Availability: Late game

Rocket atomic icon.png
Nuclear Rocket

Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

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Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offensive

Hitpoints: Very low

Air speed: Very high

Flight range: High

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Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: Very high

Availability: Late game