Difference between revisions of "DOCTRINES"
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− | <p>Each Doctrine has a main focus with general strengths and weaknesses, which are applied to all units of that Doctrine. Furthermore certain iconic units of each Doctrine gain additional advantages or disadvantages, which are added on top of the general strengths and weaknesses (note: The percentage values are added up before they are applied to a unit). Doctrines can also alter the day of availability of units, with unit levels becoming available earlier or later. These availability changes do not affect research levels on day 1.</p> | + | <p>Each Doctrine has a main focus with general strengths and weaknesses, which are applied to all '''[[UNITS|units]]''' of that Doctrine. Furthermore certain iconic units of each Doctrine gain additional advantages or disadvantages, which are added on top of the general strengths and weaknesses (note: The percentage values are added up before they are applied to a unit). Doctrines can also alter the day of availability of units, with unit levels becoming available earlier or later in '''[[RESEARCH|research]]'''. A negative number here indicates that the research is becoming available earlier, while a positive number indicates a later availability. These availability changes do not affect research levels on day 1.</p> |
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− | <p>Below is a Doctrine overview table listing all general strengths and weaknesses as well as all additional advantages (green) or disadvantages (red) of units. Note: Unless stated otherwise, all percentage values presented are meant to be relative changes from their base value, not absolute changes. Certain values may be rounded in the game for consistency reasons, the percentage values presented here are an approximation.</ | + | <p>Below is a Doctrine overview table listing all general strengths and weaknesses as well as all additional advantages (green) or disadvantages (red) of units. Note: Unless stated otherwise, all percentage values presented are meant to be relative changes from their base value, not absolute changes. Certain values may be rounded in the game for consistency reasons, the percentage values presented here are an approximation.</p>[[File:Doctrine overview.png|alt=|center|frameless|770x770px]]<p></p>[[File:Doctrine infantry buffs 2.png|alt=|center|frameless|1668x1668px]][[File:Doctrine ordnance3.png|center|frameless|1263x1263px]][[File:Doctrine tank buffs 2.png|alt=|center|frameless|1334x1334px]]<p></p>[[File:Doctrine air buffs 1.png|alt=|center|frameless|1420x1420px]]<p></p>[[File:Doctrine ship buffs.png|alt=|center|frameless|1423x1423px]]<p></p>[[File:Doctrine secret buffs 1.png|alt=|center|frameless|2153x2153px]]<p></p> |
Latest revision as of 18:44, 6 March 2024
Doctrines
Each country in Call of War belongs to one of four Doctrines: Axis, Allies, Comintern and Pan-asian.
Doctrines grant various advantages and disadvantages, emphasizing different styles of play. Successful generals know about these differences and use them to their advantage. It is recommended to select countries with different Doctrines when starting new game rounds to learn them in practice. Which Doctrine belongs to which country is shown in the country selection screen and in various other places in the game.
Each Doctrine has a main focus with general strengths and weaknesses, which are applied to all units of that Doctrine. Furthermore certain iconic units of each Doctrine gain additional advantages or disadvantages, which are added on top of the general strengths and weaknesses (note: The percentage values are added up before they are applied to a unit). Doctrines can also alter the day of availability of units, with unit levels becoming available earlier or later in research. A negative number here indicates that the research is becoming available earlier, while a positive number indicates a later availability. These availability changes do not affect research levels on day 1.
Below is a Doctrine overview table listing all general strengths and weaknesses as well as all additional advantages (green) or disadvantages (red) of units. Note: Unless stated otherwise, all percentage values presented are meant to be relative changes from their base value, not absolute changes. Certain values may be rounded in the game for consistency reasons, the percentage values presented here are an approximation.