Difference between revisions of "BUILDINGS"

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'''Resources:''' Food, Goods, Metal
 
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<h3>Rural provinces</h3>
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These buildings can only be constructed in provinces with a terrain of Plains, Forest, Hills or Mountains.
 
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Revision as of 22:56, 13 December 2020

Buildings

Buildings can be constructed in provinces via the build menu. The available buildings depend on the type of the province, with some buildings only available in urban provinces and others only in rural provinces. Buildings unlock unit construction, improve province morale and resource production and they can even have an effect on units inside the province. After they are constructed, they can be upgraded to higher levels to increase their effect. Use the info-button in the build menu to open the building details popup, which provides exact values and effects for each building level. The following list provides a general overview over all existing buildings and their functionality.

Urban provinces

These buildings can only be constructed in urban provinces.

Barracks Barracks are required to recruit Infantry units. Each building level halves the unit production time until the minimum production time of a unit is reached.

Resources: Food, Goods, Metal

Ordnance Foundry The Ordnance Foundry is required to produce support units that usually feature larger gun calibers. Each building level halves the unit production time until the minimum production time of a unit is reached.

Resources: Food, Goods, Metal

Tank Plant The Tank Plant is required to produce tank units. Each building level halves the unit production time until the minimum production time of a unit is reached.

Resources: Metal, Oil, Rare Materials

Aircraft Factory The Aircraft Factory is required to produce air units and allows aircraft to take off or land in a province. Each building level halves the unit production time until the minimum production time of a unit is reached. It also reduces the refueling times of airplanes in a province.

Resources: Goods, Metal, Rare Materials

Naval Base The Naval Base can only be built on a shoreline and is required to produce naval units. Each building level halves the unit production time until the minimum production time of a unit is reached. It also reduces the delay for units when embarking or disembarking on the chosen shoreline.

Resources: Goods, Metal, Oil

Secret Lab The Secret Lab is required to produce secret weapons. Each building level halves the unit production time until the minimum production time of a unit is reached. The current level of the Secret Lab is hidden to others.

Resources: Food, Oil, Rare Materials

Industry Industry increases the production rates of resources and money in this province. Leveling it up increases these production rates further.

Resources: Metal, Oil, Rare Materials

Bunkers Bunkers reduce the amount of damage taken by units stationed in the province center. Leveling up the bunkers increases the damage reduction further. Bunkers at level 3 or higher also hide the army composition of stationed armies, which can be revealed by certain scout units.

Resources: Food, Goods, Metal

Capitol The Capitol is required to keep up morale in the territory of a country. The farther away a province is from the Capitol, the higher the negative impact on that province's morale. Losing the Capitol reduces morale of the owner's provinces, increases the morale of the conqueror's provinces and lets the conqueror steal a portion of the owner’s money. The Capitol can only exist once per country, but can be moved to another province.

Resources: Food, Goods, Metal

Rural provinces

These buildings can only be constructed in provinces with a terrain of Plains, Forest, Hills or Mountains.