Difference between revisions of "MORALE & UPRISING"

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(Created page with "<h3>Province morale</h3> <div> <p>Each province has a morale value ranging from 0% to 100%. The higher the morale value, the happier the province and the more benefits the pro...")
 
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<h3>Province morale</h3>
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<h3>Morale shifting & influences</h3>
 
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<div>
<p>The morale of a province can rise or fall at day change depending on morale influencing factors that affect the province. Such factors include:</p>
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<p>The morale of a province can rise or fall at daychange depending on morale influencing factors that affect the province. Such factors include:</p>
  
 
*Distance to the capital province. The higher the distance to the capital, the bigger the negative influence on province morale.
 
*Distance to the capital province. The higher the distance to the capital, the bigger the negative influence on province morale.
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*Nuclear radiation from atomic bombs adds a negative effect on morale.
 
*Nuclear radiation from atomic bombs adds a negative effect on morale.
 
*Economic sabotage spies fulfill their mission in the province successfully.
 
*Economic sabotage spies fulfill their mission in the province successfully.
<p>Provinces can also have their morale decreased or increased immediately by certain events, which include:
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The province morale will rise or fall until it reaches its target morale. The target morale can be calculated by adding/subtracting all morale influencing factors from the base value 102. So if a province had negative morale influences of -30, the province morale would change towards a morale of 72%. The morale shifts each daychange by 15% of the difference between current morale and target morale.
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<br /><p>Provinces can also have their morale decreased or increased immediately by certain events, which include:
 
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*The conquering of a capital province immediately increases the morale of all provinces of the conqueror.
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*The conquering of a capital province immediately increases the morale of all provinces of the conqueror by 10%.
*The loss of a capital province immediately decreases the morale of all provinces of the former owner of the capital.
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*The loss of a capital province immediately decreases the morale of all provinces of the former owner of the capital by 20%.
 
*Conquering a province immediately sets its morale to 25%.
 
*Conquering a province immediately sets its morale to 25%.
 
*When a province with high morale is lost, but then gets reconquered by the previous owner, the province immediately receives a large morale bonus that reinstates the province morale close to where it has been before it was lost.
 
*When a province with high morale is lost, but then gets reconquered by the previous owner, the province immediately receives a large morale bonus that reinstates the province morale close to where it has been before it was lost.
 
*When a province is attacked by any unit, it immediately receives morale damage each combat round depending on the unit type and level (this can be checked in the unit details panel).
 
*When a province is attacked by any unit, it immediately receives morale damage each combat round depending on the unit type and level (this can be checked in the unit details panel).
*Gold is spent on boosting the province morale immediately via a propaganda campaign.
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*Gold can be spentto boost the province morale immediately by 10% via a propaganda campaign.
 
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<h3>Uprisings</h3>
 
<h3>Uprisings</h3>
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<p>If a province has a chance to revolt, this indicated by a column of smoke on the map:
 
<p>If a province has a chance to revolt, this indicated by a column of smoke on the map:
[[File:Morale province smoke.png|thumb|alt=|center]]</p>
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[[File:Morale province smoke.png|thumb|center|link=Special:FilePath/Morale_province_smoke.png]]</p>
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<h3>Checking morale in the province bar</h3>
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<p>The current morale of a province can be assessed by selecting the province and checking the morale value in the province bar.</p>
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<h4>On mobile</h4>
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# After tapping on a province on the map, the province bar opens. In the lower right of the province bar you can see the morale value of the selected province.
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# You can also see the current morale value via the blue circle around the morale icon in the circle menu. You can immediately boost the morale of the province by 10% by tapping the button. This action costs gold, the price is shown after tapping the button the first time.
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<h4>On desktop</h4>
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# After clicking on a province on the map, the province bar opens. In the lower left of the province bar you can see the morale value of the selected province, as well as an info button to access more information.
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# You can immediately boost the morale of the province by 10% by clicking the propaganda campaign button. This action costs gold, the price is shown when hovering the cursor over the button.
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# When clicking the morale info button, a tooltip opens which shows various useful information:
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#* The current morale value.
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#* The current morale trend (rising, stable or falling).
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#* The current garrison strength of the units stationed in the province center.
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#* The chance of an uprising to happen in the province.
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#* A list of morale influences in the province, which can decrease or increase the morale value at the next day change. To calculate the target morale value that the province gravitates towards, one has to subtract all negative morale influences from the number 102 and then add all positive morale influences. At day change the province rises or falls by 15% of the difference between the current morale and the target morale.
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</div>
 
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Revision as of 02:01, 12 December 2020

Province morale

Each province has a morale value ranging from 0% to 100%. The higher the morale value, the happier the province and the more benefits the province provides for its nation.

The following aspects are influenced by the state of province morale:

  • The resource production rate.
  • The money production rate.
  • The manpower production rate.
  • The unit production time.
  • The building construction time.
  • The chance for an uprising to occur in the province.
  • The positive or negative influence on the morale of neighboring provinces.

As can be seen, the province morale is very important and should be kept as high as possible.

Morale shifting & influences

The morale of a province can rise or fall at daychange depending on morale influencing factors that affect the province. Such factors include:

  • Distance to the capital province. The higher the distance to the capital, the bigger the negative influence on province morale.
  • Morale value of own neighboring provinces. If the neighboring provinces are above 80% morale, the effect is positive, if they are below 80% morale, the effect is negative.
  • The amount of enemy neighboring provinces. The more there are, the stronger the negative effect on morale.
  • The amount of provinces that the country owns in total. The higher the amount of conquered provinces, the higher the expansion penalty on morale.
  • Propaganda Office built in the province. The higher its level, the higher the positive effect on province morale.
  • Resource shortages add a negative effect on morale.
  • Nuclear radiation from atomic bombs adds a negative effect on morale.
  • Economic sabotage spies fulfill their mission in the province successfully.

The province morale will rise or fall until it reaches its target morale. The target morale can be calculated by adding/subtracting all morale influencing factors from the base value 102. So if a province had negative morale influences of -30, the province morale would change towards a morale of 72%. The morale shifts each daychange by 15% of the difference between current morale and target morale.


Provinces can also have their morale decreased or increased immediately by certain events, which include:

  • The conquering of a capital province immediately increases the morale of all provinces of the conqueror by 10%.
  • The loss of a capital province immediately decreases the morale of all provinces of the former owner of the capital by 20%.
  • Conquering a province immediately sets its morale to 25%.
  • When a province with high morale is lost, but then gets reconquered by the previous owner, the province immediately receives a large morale bonus that reinstates the province morale close to where it has been before it was lost.
  • When a province is attacked by any unit, it immediately receives morale damage each combat round depending on the unit type and level (this can be checked in the unit details panel).
  • Gold can be spentto boost the province morale immediately by 10% via a propaganda campaign.

Uprisings

If the morale of a province drops below 31%, then it has a chance to revolt on the next day change. The lower the province morale, the higher the uprising chance. This can be counteracted by stationing units in the province until its morale increases above the threshold. The higher the garrison strength of the stationed units, the lower the chance for an uprising to happen.

When an uprising happens at day change, it can have the following effects:

  • The province changes ownership to another nation in the vicinity.
  • The units stationed in the center of the province change ownership to another nation.
  • The units stationed in the center of the province get damaged or destroyed.
  • The buildings of a province get damaged or destroyed.
  • The morale value of the province drops or rises only by a small amount.

Without garrison troops conquered provinces always have a chance to revolt, since the morale of a conquered province is 25%. It is recommended to station units in the center of the province or to raise the province morale via certain events, until it no longer has the chance for an uprising.

If a province has a chance to revolt, this indicated by a column of smoke on the map:

Morale province smoke.png

Checking morale in the province bar

The current morale of a province can be assessed by selecting the province and checking the morale value in the province bar.

On mobile

  1. After tapping on a province on the map, the province bar opens. In the lower right of the province bar you can see the morale value of the selected province.
  2. You can also see the current morale value via the blue circle around the morale icon in the circle menu. You can immediately boost the morale of the province by 10% by tapping the button. This action costs gold, the price is shown after tapping the button the first time.

On desktop

  1. After clicking on a province on the map, the province bar opens. In the lower left of the province bar you can see the morale value of the selected province, as well as an info button to access more information.
  2. You can immediately boost the morale of the province by 10% by clicking the propaganda campaign button. This action costs gold, the price is shown when hovering the cursor over the button.
  3. When clicking the morale info button, a tooltip opens which shows various useful information:
    • The current morale value.
    • The current morale trend (rising, stable or falling).
    • The current garrison strength of the units stationed in the province center.
    • The chance of an uprising to happen in the province.
    • A list of morale influences in the province, which can decrease or increase the morale value at the next day change. To calculate the target morale value that the province gravitates towards, one has to subtract all negative morale influences from the number 102 and then add all positive morale influences. At day change the province rises or falls by 15% of the difference between the current morale and the target morale.