Difference between revisions of "UNITS"

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Revision as of 08:42, 14 December 2020

Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.

The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

Militia 1 icon.png
Militia 2 icon.png
Militia 3 icon.png
Militia 4 icon.png
Militia Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

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Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game

Infantry 1 icon.png
Infantry 2 icon.png
Infantry 3 icon.png
Infantry 4 icon.png
Infantry Role: Backbone of armies, city defenders

Special: -

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Urban, mountains

Hitpoints: Low

Speed: Slow

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Costs: Very low

Resources: Food, Goods

Availability: Early game

Build time: Low

Motorized 2 icon.png
Motorized 3 icon.png
Motorized 4 icon.png
Motorized Infantry Role: Scouting, fast offensives

Special: Reveals stealth units on land, has higher view range

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Goods, Oil

Build time: Medium

Availability: Early game

Mechanized 1 icon.png
Mechanized 2 icon.png
Mechanized 3 icon.png
Mechanized 4 icon.png
Mechanized Infantry Role: Versatile attacker and defender

Special: -

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Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Mid game

Commando 1 icon.png
Commando 2 icon.png
Commando 3 icon.png
Commando 4 icon.png
Commandos Role: Attacks behind enemy lines, attack fortifications

Special: Stealth on all land terrain, ignores enemy defense bonuses

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Armor class: Unarmored

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Glider paratrooper 1 icon.png
Glider paratrooper 2 icon.png
Glider paratrooper 3 icon.png
Glider paratrooper 4 icon.png
Paratroopers (Aircraft) Role: Attacks behind enemy lines, ambushes

Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).

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Armor class: Aircraft

Preferred target: -

Hitpoints: Low

Air speed: Slow

Flight range: Low

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratrooper 1 icon.png
Paratrooper 2 icon.png
Paratrooper 3 icon.png
Paratrooper 4 icon.png
Paratroopers (Infantry) Role: Attacks behind enemy lines, ambushes

Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft).

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Ordnance