Difference between revisions of "UNITS"
From Call of War Wiki
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+ | The following units require a '''Naval Base''' to be produced: | ||
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Revision as of 10:39, 14 December 2020
Units
Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.
The following list provides a general overview over all existing units, their required production building and their purpose.
Infantry
The following units require Barracks to be produced:
Militia | Role: Last minute defense, ambushes
Special: Stealth in forests, hills, mountains and urban terrain. ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Very Slow ____________________________________________________ Costs: Very low Resources: Food, Goods Build time: Very low Availability: Early game | |
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Infantry | Role: Backbone of armies, city defenders
Special: - ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Urban, mountains Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Very low Resources: Food, Goods Availability: Early game Build time: Low | |
Motorized Infantry | Role: Scouting, fast offensives
Special: Reveals stealth units on land, has higher view range ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Food, Goods, Oil Build time: Medium Availability: Early game | |
Mechanized Infantry | Role: Versatile attacker and defender
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Medium Availability: Mid game | |
Commandos | Role: Attacks behind enemy lines, attack fortifications
Special: Stealth on all land terrain, ignores enemy defense bonuses ____________________________________________________ Armor class: Unarmored Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Slow ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Aircraft) | Role: Attacks behind enemy lines, ambushes
Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry). ____________________________________________________ Armor class: Aircraft Preferred target: - Hitpoints: Low Air speed: Slow Flight range: Low ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Infantry) | Role: Attacks behind enemy lines, ambushes
Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft). ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Forests, hills Hitpoints: Low Speed: Slow ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game |
Ordnance
The following units require an Ordnance Foundry to be produced:
Anti Tank | Role: Stop tank attacks, ambushes
Special: Stealth in forests, hills and urbans terrain ____________________________________________________ Armor class: Unarmored Preferred target: Light & heavy armor Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
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Artillery | Role: Bombard armies and fortifications
Special: Has ranged attack ____________________________________________________ Armor class: Unarmored Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Very low Speed: Slow Attack range: Medium ____________________________________________________ Costs: Medium Resources: Food, Goods, Metal Build time: Medium Availability: Early game | |
SP Artillery | Role: Bombard armies and fortifications, fast offensives
Special: Has ranged attack ____________________________________________________ Armor class: Light armor Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Plains, forests, hills Hitpoints: Low Speed: Fast Attack range: Medium ____________________________________________________ Costs: High Resources: Goods, Metal, Oil Build time: Medium Availability: Mid game | |
Anti Air | Role: Defend cities against aircraft
Special: - ____________________________________________________ Armor class: Unarmored Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
SP Anti Air | Role: Defend mobile armies against aircraft
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Low Availability: Mid game |
Tanks
The following units require a Tank Plant to be produced:
Armored Car | Role: Scouting, mobile defenders
Special: Reveals stealth units on land, has higher view range ____________________________________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Plains Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Low Availability: Early game | |
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Light Tank | Role: Fast offensives
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Plains Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Medium Availability: Early game | |
Medium Tank | Role: Break through enemy lines
Special: - ____________________________________________________ Armor class: Heavy Armor Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Plains Hitpoints: High Speed: Medium ____________________________________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game | |
Heavy Tank | Role: Break through enemy lines, versatile attacker and defender
Special: - ____________________________________________________ Armor class: Heavy Armor Preferred target: Light Armor Preferred tactic: Versatile Preferred terrain: Plains Hitpoints: Very high Speed: Slow ____________________________________________________ Costs: Very high Resources: Metal, Oil, Rare Materials Build time: High Availability: Mid game | |
Tank Destroyer | Role: Stop tank attacks, mobile defenders
Special: - ____________________________________________________ Armor class: Heavy armor Preferred target: Heavy armor Preferred tactic: Defense Preferred terrain: Plains, forests, hills Hitpoints: High Speed: Medium ____________________________________________________ Costs: High Resources: Metal, Oil, Rare Materials Build time: Medium Availability: Mid game |
Aircraft
The following units require an Aircraft Factory to be produced:
Interceptor | Role: Air superiority, scouting
Special: Reveals stealth units on land, can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Aircraft Preferred tactic: Offense Hitpoints: Low Air speed: Fast Flight range: Medium ____________________________________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Early game | |
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Tactical Bomber | Role: Airstrikes against unarmored targets
Special: Can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Unarmored Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: High ____________________________________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Attack Bomber | Role: Airstrikes against heavy armored targets
Special: Can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Heavy armor Preferred tactic: Offense Hitpoints: Low Air speed: Fast Flight range: Medium ____________________________________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Strategic Bombe | Role: Airstrikes against provinces
Special: Can take off from airstrips ____________________________________________________ Armor class: Aircraft Preferred target: Buildings Preferred tactic: Offense Hitpoints: High Air speed: Medium Flight range: Very high ____________________________________________________ Costs: High Resources: Goods, Oil, Rare Materials Build time: Medium Availability: Early game | |
Naval Bomber | Role: Scouting on sea, airstrikes against ships and submarines
Special: Reveals submarines, can take off from airstrips and carriers ____________________________________________________ Armor class: Aircraft Preferred target: Ships Preferred tactic: Offense Hitpoints: Medium Air speed: Medium Flight range: Medium ____________________________________________________ Costs: Medium Resources: Goods, Oil, Rare Materials Build time: Low Availability: Early game | |
Aircraft Transport | Role: Move aircraft over land
Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports ____________________________________________________ Armor class: Light Armor Preferred target: - Preferred tactic: - Hitpoints: Very low Speed: Medium ____________________________________________________ Costs: - Build time: - Availability: Early game |
The following units require a Naval Base to be produced: