BUILDINGS
From Call of War Wiki
Buildings
Buildings can be constructed in provinces via the build menu. The available buildings depend on the type of the province, with some buildings only available in urban provinces and others only in rural provinces. Buildings unlock unit construction, improve province morale and resource production and they can even have an effect on units inside the province. After they are constructed, they can be upgraded to higher levels to increase their effect. Use the info-button in the build menu to open the building details popup, which provides exact values and effects for each building level. The following list provides a general overview over all existing buildings and their functionality.
Urban provinces
These buildings can only be constructed in urban provinces.
Barracks | Barracks are required to recruit Infantry units. Each building level halves the unit production time until the minimum production time of a unit is reached.
Resources: Food, Goods, Metal | |
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Ordnance Foundry | The Ordnance Foundry is required to produce support units that usually feature larger gun calibers. Each building level halves the unit production time until the minimum production time of a unit is reached.
Resources: Food, Goods, Metal | |
Tank Plant | The Tank Plant is required to produce tank units. Each building level halves the unit production time until the minimum production time of a unit is reached.
Resources: Metal, Oil, Rare Materials | |
Aircraft Factory | The Aircraft Factory is required to produce air units and allows aircraft to take off or land in a province. Each building level halves the unit production time until the minimum production time of a unit is reached. It also reduces the refueling times of airplanes in a province.
Resources: Goods, Metal, Rare Materials | |
Naval Base | The Naval Base can only be built on a shoreline and is required to produce naval units. Each building level halves the unit production time until the minimum production time of a unit is reached. It also reduces the delay for units when embarking or disembarking on the chosen shoreline.
Resources: Goods, Metal, Oil | |
Secret Lab | The Secret Lab is required to produce secret weapons. Each building level halves the unit production time until the minimum production time of a unit is reached. The current level of the Secret Lab is hidden to others.
Resources: Food, Oil, Rare Materials | |
Industry | Industry increases the production rates of resources and money in this province. Leveling it up increases these production rates further.
Resources: Metal, Oil, Rare Materials | |
Bunkers | Bunkers reduce the amount of damage taken by units stationed in the province center. Leveling up the bunkers increases the damage reduction further. Bunkers at level 3 or higher also hide the army composition of stationed armies, which can be revealed by certain scout units.
Resources: Food, Goods, Metal | |
Capitol | The Capitol is required to keep up morale in the territory of a country. The farther away a province is from the Capitol, the higher the negative impact on that province's morale. Losing the Capitol reduces morale of the owner's provinces, increases the morale of the conqueror's provinces and lets the conqueror steal a portion of the owner’s money. The Capitol can only exist once per country, but can be moved to another province.
Resources: Food, Goods, Metal |
Rural provinces
These buildings can only be constructed in provinces with a terrain of Plains, Forest, Hills or Mountains.
Local Industry | Local Industry increases the production rate of resources and money in this province. Leveling it up increases these production rates further.
Resources: Food, Goods, Metal | |
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Airstrip | The Airstrip enables aircrafts to take off or land in a province. Each building level reduces the refueling time of airplanes in this province.
Resources: Goods, Metal, Rare Materials | |
Fortifications | Fortifications reduce the amount of damage taken by units stationed in the province center. Leveling up Fortifications increases the damage reduction further. Fortifications at level 3 also hide the army composition of stationed armies, which can be revealed by certain scout units.
Resources: Food, Goods, Metal | |
Local Port | The Local Port can only be built on a shoreline and reduces the delay for units when embarking or disembarking on the chosen shoreline. Each building level reduces this delay further.
Resources: Goods, Metal, Oil |