UNITS

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Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.

The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

Militia Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

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Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game

Infantry Role: Backbone of armies, city defenders

Special: -

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Urban, mountains

Hitpoints: Low

Speed: Slow

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Costs: Very low

Resources: Food, Goods

Availability: Early game

Build time: Low

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Motorized Infantry Role: Scouting, fast offensives

Special: Reveals stealth units on land, has higher view range

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Goods, Oil

Build time: Medium

Availability: Early game

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Mechanized Infantry Role: Versatile attacker and defender

Special: -

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Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Mid game

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Commandos Role: Attacks behind enemy lines, attack fortifications

Special: Stealth on all land terrain, ignores enemy defense bonuses

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Armor class: Unarmored

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

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Paratroopers (Aircraft) Role: Attacks behind enemy lines, ambushes

Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).

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Armor class: Aircraft

Preferred target: -

Hitpoints: Low

Air speed: Slow

Flight range: Low

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

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Paratroopers (Infantry) Role: Attacks behind enemy lines, ambushes

Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft).

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Ordnance

The following units require an Ordnance Foundry to be produced:

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Anti Tank Role: Stop tank attacks, ambushes

Special: Stealth in forests, hills and urbans terrain

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Armor class: Unarmored

Preferred target: Light & heavy armor

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

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Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

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Artillery Role: Bombard armies and fortifications

Special: Has ranged attack

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Armor class: Unarmored

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

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Costs: Medium

Resources: Food, Goods, Metal

Build time: Medium

Availability: Early game

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SP Artillery Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

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Armor class: Light armor

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

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Costs: High

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Mid game

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Anti Air Role: Defend cities against aircraft

Special: -

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Armor class: Unarmored

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

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Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

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SP Anti Air Role: Defend mobile armies against aircraft

Special: -

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Armor class: Light armor

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Mid game

Tanks

The following units require a ```Tank Plant``` to be produced: