UNITS
From Call of War Wiki
Units
Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.
The following list provides a general overview over all existing units, their required production building and their purpose.
Infantry
The following units require Barracks to be produced:
Militia | Role: Last minute defense, ambushes
Special: Stealth in forests, hills, mountains and urban terrain. ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Very Slow ____________________________________________________ Costs: Very low Resources: Food, Goods Build time: Very low Availability: Early game | |
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Infantry | Role: Backbone of armies, city defenders
Special: - ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Defense Preferred terrain: Urban, mountains Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Very low Resources: Food, Goods Availability: Early game Build time: Low | |
Motorized Infantry | Role: Scouting, fast offensives
Special: Reveals stealth units on land, has higher view range ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Offense Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Food, Goods, Oil Build time: Medium Availability: Early game | |
Mechanized Infantry | Role: Versatile attacker and defender
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Plains, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Food, Metal, Oil Build time: Medium Availability: Mid game | |
Commandos | Role: Attacks behind enemy lines, attack fortifications
Special: Stealth on all land terrain, ignores enemy defense bonuses ____________________________________________________ Armor class: Unarmored Preferred target: Light armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Low Speed: Slow ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Aircraft) | Role: Attacks behind enemy lines, ambushes
Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry). ____________________________________________________ Armor class: Aircraft Preferred target: - Hitpoints: Low Air speed: Slow Flight range: Low ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game | |
Paratroopers (Infantry) | Role: Attacks behind enemy lines, ambushes
Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft). ____________________________________________________ Armor class: Unarmored Preferred target: Unarmored Preferred tactic: Versatile Preferred terrain: Forests, hills Hitpoints: Low Speed: Slow ____________________________________________________ Costs: High Resources: Food, Goods, Rare Materials Build time: Medium Availability: Mid game |
Ordnance
The following units require an Ordnance Foundry to be produced:
Anti Tank | Role: Stop tank attacks, ambushes
Special: Stealth in forests, hills and urbans terrain ____________________________________________________ Armor class: Unarmored Preferred target: Light & heavy armor Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
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Artillery | Role: Bombard armies and fortifications
Special: Has ranged attack ____________________________________________________ Armor class: Unarmored Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Forests, hills, mountains Hitpoints: Very low Speed: Slow Attack range: Medium ____________________________________________________ Costs: Medium Resources: Food, Goods, Metal Build time: Medium Availability: Early game | |
SP Artillery | Role: Bombard armies and fortifications, fast offensives
Special: Has ranged attack ____________________________________________________ Armor class: Light armor Preferred target: Heavy armor Preferred tactic: Offense Preferred terrain: Plains, forests, hills Hitpoints: Low Speed: Fast Attack range: Medium ____________________________________________________ Costs: High Resources: Goods, Metal, Oil Build time: Medium Availability: Mid game | |
Anti Air | Role: Defend cities against aircraft
Special: - ____________________________________________________ Armor class: Unarmored Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Low Speed: Slow ____________________________________________________ Costs: Low Resources: Food, Goods, Metal Build time: Low Availability: Early game | |
SP Anti Air | Role: Defend mobile armies against aircraft
Special: - ____________________________________________________ Armor class: Light armor Preferred target: Aircraft Preferred tactic: Defense Preferred terrain: Forests, hills, urban Hitpoints: Medium Speed: Fast ____________________________________________________ Costs: Medium Resources: Goods, Metal, Oil Build time: Low Availability: Mid game |
Tanks
The following units require a ```Tank Plant``` to be produced: