Difference between revisions of "CALL OF WAR CLASSIC"

From Call of War Wiki

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Below is an overview table that explains which parts of the game changed from the old version (CoW Classic) to the new 'Call of War' version.
 
Below is an overview table that explains which parts of the game changed from the old version (CoW Classic) to the new 'Call of War' version.
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<h4>Unit Production</h4>
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|'''Call of War Classic'''
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|Production buildings
 
|Production buildings
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|Upgrading the production buildings reduces unit production times unconditionally.
 
|Upgrading the production buildings reduces unit production times unconditionally.
 
|Upgrading the production buildings reduces unit production times until the minimum production time of a unit is reached, at which point it is not reduced further. Each unit has a different minimum production time.
 
|Upgrading the production buildings reduces unit production times until the minimum production time of a unit is reached, at which point it is not reduced further. Each unit has a different minimum production time.
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<h4>Buildings</h4>
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<h4>Resources</h4>
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<h4>Unit Balancing</h4>
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<h4>Research/h4>
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<h4>Mechanics</h4>
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Revision as of 03:00, 15 December 2020

Call of War Classic

The current version of the game is different to the old version that existed years ago, in terms of features, restrictions and balancing. That older version is also referred to as 'Call of War' Classic or CoW1.0. From time to time Events are hosted that run on the old Classic version, so players participating in them should know about the differences. Similarly, players who come back to the game after a long hiatus should learn about the recent changes and new additions to the game.

Below is an overview table that explains which parts of the game changed from the old version (CoW Classic) to the new 'Call of War' version.

Unit Production

Call of War Classic New Call of War
Production buildings Nearly all units require an Industrial Complex to be produced. New production buildings were added to the game. Different tech branches need different buildings for production. E.g. Tanks require a Tank Plant. Artillery requires an Ordnance Foundry.
Urban focus Production buildings and units can be built anywhere. Production buildings and units can only be built in urban provinces (cities).
Production categories Units are separated in production categories based on their armor class. Units are separated in production categories based on their production building. This makes building requirements easier to understand.
Production requirements Upgrading buildings is required to unlock production of higher unit levels. All units can be produced with the first production building level. Unit production time increases a lot for higher unit levels, so upgrading the production buildings is highly recommended to reduce production times.
Production time Upgrading the production buildings reduces unit production times unconditionally. Upgrading the production buildings reduces unit production times until the minimum production time of a unit is reached, at which point it is not reduced further. Each unit has a different minimum production time.

Buildings

Resources

Unit Balancing

Research/h4>

Mechanics