Difference between revisions of "COMBAT"

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(Created page with "<h3>Conquering provinces</h3> <div> When combat takes place in the center of a province and the defending army of the province is defeated, the attacking army will conquer the...")
 
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Combat is triggered when one army attacks another army. In combat damage is exchanged every 30 minutes, when combat cycles through the following phases:
 
Combat is triggered when one army attacks another army. In combat damage is exchanged every 30 minutes, when combat cycles through the following phases:
 
<br />
 
<br />
#Calculation:  
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The damage potential for each army is calculated based on its damage efficiency.
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#Calculation: The damage potential for each army is calculated based on its damage efficiency.
#Reduction:  
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#Reduction: The damage potential is reduced by defence modifiers of the receiving army.
The damage potential is reduced by defence modifiers of the receiving army.
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#Distribution: The reduced damage is distributed within the other army based on its army composition.
#Distribution:  
 
The reduced damage is distributed within the other army based on its army composition.  
 
 
#Steps 1 to 3 are repeated after a cooldown of 30min, until one army is defeated or combat is ended otherwise.
 
#Steps 1 to 3 are repeated after a cooldown of 30min, until one army is defeated or combat is ended otherwise.
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<br />
 
<br />
 
In speed game rounds the combat cooldown can be faster, as this value refers to ingame time.
 
In speed game rounds the combat cooldown can be faster, as this value refers to ingame time.
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<div>
 
<div>
 
Melee combat is triggered when 2 armies are within close combat range of each other on the map.
 
Melee combat is triggered when 2 armies are within close combat range of each other on the map.
* The close combat range is 5 (game distance units).
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*The close combat range is 5 (game distance units).
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When units enter melee combat they are locked in combat until one side is defeated.
 
When units enter melee combat they are locked in combat until one side is defeated.
 
Melee combat is not triggered when:
 
Melee combat is not triggered when:

Revision as of 20:21, 14 December 2020

Conquering provinces

When combat takes place in the center of a province and the defending army of the province is defeated, the attacking army will conquer the province immediately. If no defending army is stationed in the province, the province is also conquered immediately. If armies of multiple nations attack the same province, then the army which deals the final blow on the defending army will conquer the province. If the province is empty, then the nation which arrives first at the province conquers it.

Combat Phases

Combat is triggered when one army attacks another army. In combat damage is exchanged every 30 minutes, when combat cycles through the following phases:

  1. Calculation: The damage potential for each army is calculated based on its damage efficiency.
  2. Reduction: The damage potential is reduced by defence modifiers of the receiving army.
  3. Distribution: The reduced damage is distributed within the other army based on its army composition.
  4. Steps 1 to 3 are repeated after a cooldown of 30min, until one army is defeated or combat is ended otherwise.


In speed game rounds the combat cooldown can be faster, as this value refers to ingame time. It is also possible that both armies attack each other, in which case two combat cycles with all 4 phases would happen simultaneously (see attacking and defending section below), thus speeding up the resolution of the exchange

Entering combat

Melee combat

Melee combat is triggered when 2 armies are within close combat range of each other on the map.

  • The close combat range is 5 (game distance units).

When units enter melee combat they are locked in combat until one side is defeated. Melee combat is not triggered when:

  • Allied armies meet.
    • Allied means diplomacy settings of right of way, shared map or shared intelligence.
  • Neutral armies (at peace) meet on sea, as long as their fire control settings are set to fire at will, return fire or hold fire.
  • One of the armies is invisible to the other army and has its fire control settings set to return fire or hold fire.