Difference between revisions of "UNITS"

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<p>The following units require Barracks to be produced:</p>
 
<p>The following units require Barracks to be produced:</p>
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<p>a</p>
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![[File:Militia 1 icon.png|center|frameless]][[File:Militia 2 icon.png|center|frameless]][[File:Militia 3 icon.png|center|frameless]][[File:Militia 4 icon.png|center|frameless]]
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!'''Militia'''
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!'''Role:''' Last minute defense, ambushes
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'''Special:''' Stealth in forests, hills, mountains and urban terrain.
  
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'''Armor class:''' Unarmored
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'''Preferred target:''' Unarmored
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'''Preferred tactic:''' Defense
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'''Preferred terrain:''' Forests, hills, mountains
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'''Hitpoints:''' Low
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'''Speed:''' Very Slow
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'''Costs:''' Very low
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'''Resources:''' Food, Goods
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'''Build time:''' Very low
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'''Availability:''' Early game
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Revision as of 07:56, 14 December 2020

Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.

The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

a

Militia 1 icon.png
Militia 2 icon.png
Militia 3 icon.png
Militia 4 icon.png
Militia Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

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Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game