Difference between revisions of "UNITS"

From Call of War Wiki

CON WIKI LOGO.png
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'''Build time:''' Low
 
'''Build time:''' Low
 
|-
 
|-
|[[File:Motorized 1 icon.png|center|alt=|frameless]][[File:Motorized 2 icon.png|center|frameless]][[File:Motorized 3 icon.png|center|frameless]][[File:Motorized 4 icon.png|center|frameless]]
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|[[File:Motorized 1 icon.png|center|alt=|frame]][[File:Motorized 2 icon.png|center|alt=|frame]][[File:Motorized 3 icon.png|center|alt=|frame]][[File:Motorized 4 icon.png|center|alt=|frame]]
 
|'''Motorized Infantry'''
 
|'''Motorized Infantry'''
 
|'''Role:''' Scouting, fast offensives
 
|'''Role:''' Scouting, fast offensives
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'''Availability:''' Early game
 
'''Availability:''' Early game
 
|-
 
|-
|[[File:Mechanized 1 icon.png|center|frameless]][[File:Mechanized 2 icon.png|center|frameless]][[File:Mechanized 3 icon.png|center|frameless]][[File:Mechanized 4 icon.png|center|frameless]]
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|[[File:Mechanized 1 icon.png|center|alt=|frame]][[File:Mechanized 2 icon.png|center|alt=|frame]][[File:Mechanized 3 icon.png|center|alt=|frame]][[File:Mechanized 4 icon.png|center|alt=|frame]]
 
|'''Mechanized Infantry'''
 
|'''Mechanized Infantry'''
 
|'''Role:''' Versatile attacker and defender
 
|'''Role:''' Versatile attacker and defender
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|[[File:Commando 1 icon.png|center|frameless]][[File:Commando 2 icon.png|center|frameless]][[File:Commando 3 icon.png|center|frameless]][[File:Commando 4 icon.png|center|frameless]]
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|[[File:Commando 1 icon.png|center|alt=|frame]][[File:Commando 2 icon.png|center|alt=|frame]][[File:Commando 3 icon.png|center|alt=|frame]][[File:Commando 4 icon.png|center|alt=|frame]]
 
|'''Commandos'''
 
|'''Commandos'''
 
|'''Role''': Attacks behind enemy lines, attack fortifications
 
|'''Role''': Attacks behind enemy lines, attack fortifications
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|[[File:Glider paratrooper 1 icon.png|center|frameless]][[File:Glider paratrooper 2 icon.png|center|frameless]][[File:Glider paratrooper 3 icon.png|center|frameless]][[File:Glider paratrooper 4 icon.png|center|frameless]]
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|[[File:Glider paratrooper 1 icon.png|center|alt=|frame]][[File:Glider paratrooper 2 icon.png|center|alt=|frame]][[File:Glider paratrooper 3 icon.png|center|alt=|frame]][[File:Glider paratrooper 4 icon.png|center|alt=|frame]]
 
|'''Paratroopers (Aircraft)'''
 
|'''Paratroopers (Aircraft)'''
 
|'''Role''': Attacks behind enemy lines, ambushes
 
|'''Role''': Attacks behind enemy lines, ambushes
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|[[File:Paratrooper 1 icon.png|center|frameless]][[File:Paratrooper 2 icon.png|center|frameless]][[File:Paratrooper 3 icon.png|center|frameless]][[File:Paratrooper 4 icon.png|center|frameless]]
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|[[File:Paratrooper 1 icon.png|center|alt=|frame]][[File:Paratrooper 2 icon.png|center|alt=|frame]][[File:Paratrooper 3 icon.png|center|alt=|frame]][[File:Paratrooper 4 icon.png|center|alt=|frame]]
 
|'''Paratroopers (Infantry)'''
 
|'''Paratroopers (Infantry)'''
 
|'''Role''': Attacks behind enemy lines, ambushes
 
|'''Role''': Attacks behind enemy lines, ambushes
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{| class="wikitable"
 
{| class="wikitable"
 
|+
 
|+
![[File:Anti tank t2 1 icon.png|center|frameless]][[File:Anti tank t2 2 icon.png|center|frameless]][[File:Anti tank t2 3 icon.png|center|frameless]][[File:Anti tank t2 4 icon.png|center|frameless]]
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![[File:Anti tank t2 1 icon.png|center|alt=|frame]][[File:Anti tank t2 2 icon.png|center|alt=|frame]][[File:Anti tank t2 3 icon.png|center|alt=|frame]][[File:Anti tank t2 4 icon.png|center|alt=|frame]]
 
!'''Anti Tank'''
 
!'''Anti Tank'''
 
!'''Role''': Stop tank attacks, ambushes
 
!'''Role''': Stop tank attacks, ambushes
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'''Availability''': Early game
 
'''Availability''': Early game
 
|-
 
|-
|[[File:Artillery 1 icon.png|center|frameless]][[File:Artillery 2 icon.png|center|frameless]][[File:Artillery 3 icon.png|center|frameless]][[File:Artillery 4 icon.png|center|frameless]]
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|[[File:Artillery 1 icon.png|center|alt=|frame]][[File:Artillery 2 icon.png|center|alt=|frame]][[File:Artillery 3 icon.png|center|alt=|frame]][[File:Artillery 4 icon.png|center|alt=|frame]]
 
|'''Artillery'''
 
|'''Artillery'''
 
|'''Role''': Bombard armies and fortifications
 
|'''Role''': Bombard armies and fortifications
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'''Availability''': Early game
 
'''Availability''': Early game
 
|-
 
|-
|[[File:Mobile artillery 1 icon.png|center|frameless]][[File:Mobile artillery 2 icon.png|center|frameless]][[File:Mobile artillery 3 icon.png|center|frameless]][[File:Mobile artillery 4 icon.png|center|frameless]]
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|[[File:Mobile artillery 1 icon.png|center|alt=|frame]][[File:Mobile artillery 2 icon.png|center|alt=|frame]][[File:Mobile artillery 3 icon.png|center|alt=|frame]][[File:Mobile artillery 4 icon.png|center|alt=|frame]]
 
|'''SP Artillery'''
 
|'''SP Artillery'''
 
|'''Role''': Bombard armies and fortifications, fast offensives
 
|'''Role''': Bombard armies and fortifications, fast offensives
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|[[File:Anti air 1 icon.png|center|frameless]][[File:Anti air 2 icon.png|center|frameless]][[File:Anti air 3 icon.png|center|frameless]][[File:Anti air 4 icon.png|center|frameless]]
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|[[File:Anti air 1 icon.png|center|alt=|frame]][[File:Anti air 2 icon.png|center|alt=|frame]][[File:Anti air 3 icon.png|center|alt=|frame]][[File:Anti air 4 icon.png|center|alt=|frame]]
 
|'''Anti Air'''
 
|'''Anti Air'''
 
|'''Role''': Defend cities against aircraft
 
|'''Role''': Defend cities against aircraft
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'''Availability''': Early game
 
'''Availability''': Early game
 
|-
 
|-
|[[File:Mobile antiair 1 icon.png|center|frameless]][[File:Mobile antiair 2 icon.png|center|frameless]][[File:Mobile antiair 3 icon.png|center|frameless]][[File:Mobile antiair 4 icon.png|border|center|frameless]]
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|[[File:Mobile antiair 1 icon.png|center|alt=|frame]][[File:Mobile antiair 2 icon.png|center|alt=|frame]][[File:Mobile antiair 3 icon.png|center|alt=|frame]][[File:Mobile antiair 4 icon.png|center|alt=|frame]]
 
|'''SP Anti Air'''
 
|'''SP Anti Air'''
 
|'''Role''': Defend mobile armies against aircraft
 
|'''Role''': Defend mobile armies against aircraft
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|[[File:Railgun 1 icon.png|center|frame]]
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|[[File:Railgun 1 icon.png|center|frame]][[File:Railgun 2 icon.png|center|frame]][[File:Railgun 3 icon.png|center|frame]][[File:Railgun 4 icon.png|center|frame]]
 
|'''Railroad Gun'''
 
|'''Railroad Gun'''
 
|'''Role''': Bombard armies and fortifications from great distances
 
|'''Role''': Bombard armies and fortifications from great distances
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|
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|[[File:Flying bomb icon.png|center|frame]]
 
|'''Flying Bomb'''
 
|'''Flying Bomb'''
 
|'''Role''': Strike against provinces
 
|'''Role''': Strike against provinces
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'''Availability''': Early game
 
'''Availability''': Early game
 
|-
 
|-
|
+
|[[File:Rocket icon.png|center|frame]]
 
|'''Rocket'''
 
|'''Rocket'''
 
|'''Role''': Strike against provinces
 
|'''Role''': Strike against provinces
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|
+
|[[File:Fighter jet icon.png|center|frame]]
 
|'''Rocket Fighter'''
 
|'''Rocket Fighter'''
 
|'''Role''': Local air superiority
 
|'''Role''': Local air superiority
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'''Availability''': Mid game
 
'''Availability''': Mid game
 
|-
 
|-
|
+
|[[File:Bomber atomic icon.png|center|frame]]
 
|'''Nuclear Bomber'''
 
|'''Nuclear Bomber'''
 
|'''Role''': Super weapon, eliminate large armies, destroy provinces
 
|'''Role''': Super weapon, eliminate large armies, destroy provinces
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'''Availability''': Late game
 
'''Availability''': Late game
 
|-
 
|-
|
+
|[[File:Rocket atomic icon.png|center|frame]]
 
|'''Nuclear Rocket'''
 
|'''Nuclear Rocket'''
 
|'''Role''': Super weapon, eliminate large armies, destroy provinces
 
|'''Role''': Super weapon, eliminate large armies, destroy provinces

Revision as of 11:34, 14 December 2020

Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.

The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

Militia Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

____________________________________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

____________________________________________________

Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game

Infantry Role: Backbone of armies, city defenders

Special: -

____________________________________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Urban, mountains

Hitpoints: Low

Speed: Slow

____________________________________________________

Costs: Very low

Resources: Food, Goods

Availability: Early game

Build time: Low

Motorized Infantry Role: Scouting, fast offensives

Special: Reveals stealth units on land, has higher view range

____________________________________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

____________________________________________________

Costs: Medium

Resources: Food, Goods, Oil

Build time: Medium

Availability: Early game

Mechanized Infantry Role: Versatile attacker and defender

Special: -

____________________________________________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

____________________________________________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Mid game

Commandos Role: Attacks behind enemy lines, attack fortifications

Special: Stealth on all land terrain, ignores enemy defense bonuses

____________________________________________________

Armor class: Unarmored

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Slow

____________________________________________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Aircraft) Role: Attacks behind enemy lines, ambushes

Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).

____________________________________________________

Armor class: Aircraft

Preferred target: -

Hitpoints: Low

Air speed: Slow

Flight range: Low

____________________________________________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Infantry) Role: Attacks behind enemy lines, ambushes

Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft).

____________________________________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Slow

____________________________________________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Ordnance

The following units require an Ordnance Foundry to be produced:

Anti Tank Role: Stop tank attacks, ambushes

Special: Stealth in forests, hills and urbans terrain

____________________________________________________

Armor class: Unarmored

Preferred target: Light & heavy armor

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

____________________________________________________

Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

Artillery Role: Bombard armies and fortifications

Special: Has ranged attack

____________________________________________________

Armor class: Unarmored

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

____________________________________________________

Costs: Medium

Resources: Food, Goods, Metal

Build time: Medium

Availability: Early game

SP Artillery Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

____________________________________________________

Armor class: Light armor

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

____________________________________________________

Costs: High

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Mid game

Anti Air Role: Defend cities against aircraft

Special: -

____________________________________________________

Armor class: Unarmored

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

____________________________________________________

Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

SP Anti Air Role: Defend mobile armies against aircraft

Special: -

____________________________________________________

Armor class: Light armor

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Medium

Speed: Fast

____________________________________________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Mid game

Tanks

The following units require a Tank Plant to be produced:

Armored car 1 icon.png
Armored car 2 icon.png
Armored car 3 icon.png
Armored car 4 icon.png
Armored Car Role: Scouting, mobile defenders

Special: Reveals stealth units on land, has higher view range

____________________________________________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

____________________________________________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Early game

Tank light 1 icon.png
Tank light 2 icon.png
Tank light 3 icon.png
Tank light 4 icon.png
Light Tank Role: Fast offensives

Special: -

____________________________________________________

Armor class: Light armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

____________________________________________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Early game

Tank medium 1 icon.png
Tank medium 2 icon.png
Tank medium 3 icon.png
Tank medium 4 icon.png
Medium Tank Role: Break through enemy lines

Special: -

____________________________________________________

Armor class: Heavy Armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: High

Speed: Medium

____________________________________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Tank heavy 1 icon.png
Tank heavy 2 icon.png
Tank heavy 3 icon.png
Tank heavy 4 icon.png
Heavy Tank Role: Break through enemy lines, versatile attacker and defender

Special: -

____________________________________________________

Armor class: Heavy Armor

Preferred target: Light Armor

Preferred tactic: Versatile

Preferred terrain: Plains

Hitpoints: Very high

Speed: Slow

____________________________________________________

Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: High

Availability: Mid game

Tank destroyer t2 1 icon.png
Tank destroyer t2 2 icon.png
Tank destroyer t2 3 icon.png
Tank destroyer t2 4 icon.png
Tank Destroyer Role: Stop tank attacks, mobile defenders

Special: -

____________________________________________________

Armor class: Heavy armor

Preferred target: Heavy armor

Preferred tactic: Defense

Preferred terrain: Plains, forests, hills

Hitpoints: High

Speed: Medium

____________________________________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Aircraft

The following units require an Aircraft Factory to be produced:

Fighter 1 icon.png
Fighter 2 icon.png
Fighter 3 icon.png
Fighter 4 icon.png
Interceptor Role: Air superiority, scouting

Special: Reveals stealth units on land, can take off from airstrips and carriers

____________________________________________________

Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

____________________________________________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Bomber tactical 1 icon.png
Bomber tactical 2 icon.png
Bomber tactical 3 icon.png
Bomber tactical 4 icon.png
Tactical Bomber Role: Airstrikes against unarmored targets

Special: Can take off from airstrips and carriers

____________________________________________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: High

____________________________________________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Attack bomber 1 icon.png
Attack bomber 2 icon.png
Attack bomber 3 icon.png
Attack bomber 4 icon.png
Attack Bomber Role: Airstrikes against heavy armored targets

Special: Can take off from airstrips and carriers

____________________________________________________

Armor class: Aircraft

Preferred target: Heavy armor

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

____________________________________________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber strategic 1 icon.png
Bomber strategic 2 icon.png
Bomber strategic 3 icon.png
Bomber strategic 4 icon.png
Strategic Bombe Role: Airstrikes against provinces

Special: Can take off from airstrips

____________________________________________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: High

Air speed: Medium

Flight range: Very high

____________________________________________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber naval 1 icon.png
Bomber naval 2 icon.png
Bomber naval 3 icon.png
Bomber naval 4 icon.png
Naval Bomber Role: Scouting on sea, airstrikes against ships and submarines

Special: Reveals submarines, can take off from airstrips and carriers

____________________________________________________

Armor class: Aircraft

Preferred target: Ships

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Medium

____________________________________________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Airtransport 1 icon.png
Airtransport 2 icon.png
Airtransport 3 icon.png
Airtransport 4 icon.png
Aircraft Transport Role: Move aircraft over land

Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports

____________________________________________________

Armor class: Light Armor

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

____________________________________________________

Costs: -

Build time: -

Availability: Early game

Naval

The following units require a Naval Base to be produced:

Destroyer icon.png
Destroyer Role: Scouting, counter Submarines

Special: Reveals submarines

____________________________________________________

Armor class: Ship

Preferred target: Submarine

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

____________________________________________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Submarine icon.png
Submarine Role: Ambush unescorted transports and battleships

Special: Stealth

____________________________________________________

Armor class: Submarine

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Medium

Speed: Medium

____________________________________________________

Costs: Low

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Cruiser icon.png
Cruiser Role: Defend fleet against aircraft, naval allrounder, coastal raids

Special: Has ranged attack

____________________________________________________

Armor class: Ship

Preferred target: Aircraft

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

Attack range: Medium

____________________________________________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Battleship 1 icon.png
Battleship 2 icon.png
Battleship 3 icon.png
Battleship 4 icon.png
Battleship Role: Sink enemy fleets, coastal raids

Special: Has ranged attack

____________________________________________________

Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

Attack range: High

____________________________________________________

Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Carrier 1 icon.png
Carrier 2 icon.png
Carrier 3 icon.png
Carrier 4 icon.png
Aircraft Carrier Role: Transport aircraft over sea

Special: Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers

____________________________________________________

Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

____________________________________________________

Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Transport icon.png
Transport Ship Role: Transports land units over sea

Special: Land units automatically convert to transport ships when embarking on sea

____________________________________________________

Armor class: Ship

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

____________________________________________________

Costs: -

Build time: -

Availability: Early game

Secret

The following units require a Secret Lab to be produced:

Rocket artillery 1 icon.png
Rocket artillery 2 icon.png
Rocket artillery 3 icon.png
Rocket artillery 4 icon.png
Rocket Artillery Role: Bombard armies and fortifications

Special: Has ranged attack

____________________________________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

____________________________________________________

Costs: Medium

Resources: Food, Metal, Rare Materials

Build time: Low

Availability: Early game

Mobile rocket artillery 1 icon.png
Mobile rocket artillery 2 icon.png
Mobile rocket artillery 3 icon.png
Mobile rocket artillery 4 icon.png
SP Rocket Artillery Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

____________________________________________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

____________________________________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Railgun 1 icon.png
Railgun 2 icon.png
Railgun 3 icon.png
Railgun 4 icon.png
Railroad Gun Role: Bombard armies and fortifications from great distances

Special: Has ranged attack

____________________________________________________

Armor class: Heavy armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Very slow

Attack range: Very high

____________________________________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Flying bomb icon.png
Flying Bomb Role: Strike against provinces

Special: One time use, attack can not be aborted, damages friends and foes alike

____________________________________________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Slow

Flight range: Low

____________________________________________________

Costs: Very low

Resources: Metal, Oil, Rare Materials

Build time: Very low

Availability: Early game

Rocket icon.png
Rocket Role: Strike against provinces

Special: One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike

____________________________________________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Very fast

____________________________________________________

Costs: Low

Resources: Metal, Oil, Rare Materials

Flight range: High

Build time: Low

Availability: Mid game

Fighter jet icon.png
Rocket Fighter Role: Local air superiority

Special: -

____________________________________________________

Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Very fast

Flight range: Very low

____________________________________________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Mid game

Bomber atomic icon.png
Nuclear Bomber Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

____________________________________________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Very high

____________________________________________________

Costs: Very high

Resources: Goods, Oil, Rare Materials

Build time: Very high

Availability: Late game

Rocket atomic icon.png
Nuclear Rocket Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

____________________________________________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offensive

Hitpoints: Very low

Air speed: Very high

Flight range: High

____________________________________________________

Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: Very high

Availability: Late game