Difference between revisions of "UNITS"

From Call of War Wiki

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|'''<big>''Anti Tank''</big>'''
 
|'''<big>''Anti Tank''</big>'''
 
'''Role''': Stop tank attacks, ambushes
 
'''Role''': Stop tank attacks, ambushes
 +
 
'''Special''': Stealth in forests, hills and urbans terrain
 
'''Special''': Stealth in forests, hills and urbans terrain
  
Line 260: Line 261:
 
|'''<big>''Artillery''</big>'''
 
|'''<big>''Artillery''</big>'''
 
'''Role''': Bombard armies and fortifications
 
'''Role''': Bombard armies and fortifications
 +
 
'''Special''': Has ranged attack
 
'''Special''': Has ranged attack
  
Line 291: Line 293:
 
|'''<big>''SP Artillery''</big>'''
 
|'''<big>''SP Artillery''</big>'''
 
'''Role''': Bombard armies and fortifications, fast offensives
 
'''Role''': Bombard armies and fortifications, fast offensives
 +
 
'''Special''': Has ranged attack
 
'''Special''': Has ranged attack
  
Line 322: Line 325:
 
|'''<big>''Anti Air''</big>'''
 
|'''<big>''Anti Air''</big>'''
 
'''Role''': Defend cities against aircraft
 
'''Role''': Defend cities against aircraft
 +
 
'''Special''': -
 
'''Special''': -
  
Line 351: Line 355:
 
|'''<big>''SP Anti Air''</big>'''
 
|'''<big>''SP Anti Air''</big>'''
 
'''Role''': Defend mobile armies against aircraft
 
'''Role''': Defend mobile armies against aircraft
 +
 
'''Special''': -
 
'''Special''': -
  
Line 386: Line 391:
 
|'''<big>''Armored Car''</big>'''
 
|'''<big>''Armored Car''</big>'''
 
'''Role''': Scouting, mobile defenders
 
'''Role''': Scouting, mobile defenders
 +
 
'''Special''': Reveals stealth units on land, has higher view range
 
'''Special''': Reveals stealth units on land, has higher view range
  
Line 415: Line 421:
 
|'''<big>''Light Tank''</big>'''
 
|'''<big>''Light Tank''</big>'''
 
'''Role''': Fast offensives
 
'''Role''': Fast offensives
 +
 
'''Special''': -
 
'''Special''': -
  
Line 444: Line 451:
 
|'''<big>''Medium Tank''</big>'''
 
|'''<big>''Medium Tank''</big>'''
 
'''Role''': Break through enemy lines
 
'''Role''': Break through enemy lines
 +
 
'''Special''': -
 
'''Special''': -
  
Line 473: Line 481:
 
|'''<big>''Heavy Tank''</big>'''
 
|'''<big>''Heavy Tank''</big>'''
 
'''Role''': Break through enemy lines, versatile attacker and defender
 
'''Role''': Break through enemy lines, versatile attacker and defender
 +
 
'''Special''': -
 
'''Special''': -
  
Line 502: Line 511:
 
|'''<big>''Tank Destroyer''</big>'''
 
|'''<big>''Tank Destroyer''</big>'''
 
'''Role''': Stop tank attacks, mobile defender
 
'''Role''': Stop tank attacks, mobile defender
 +
 
'''Special''': -
 
'''Special''': -
  
Line 536: Line 546:
 
|'''<big>''Interceptor''</big>'''
 
|'''<big>''Interceptor''</big>'''
 
'''Role''': Air superiority, scouting
 
'''Role''': Air superiority, scouting
 +
 
'''Special''': Reveals stealth units on land, can take off from airstrips and carriers
 
'''Special''': Reveals stealth units on land, can take off from airstrips and carriers
  
Line 565: Line 576:
 
|'''<big>''Tactical Bomber''</big>'''
 
|'''<big>''Tactical Bomber''</big>'''
 
'''Role''': Airstrikes against unarmored targets
 
'''Role''': Airstrikes against unarmored targets
 +
 
'''Special''': Can take off from airstrips and carriers
 
'''Special''': Can take off from airstrips and carriers
  
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|'''<big>''Attack Bomber''</big>'''
 
|'''<big>''Attack Bomber''</big>'''
 
'''Role''': Airstrikes against heavy armored targets
 
'''Role''': Airstrikes against heavy armored targets
 +
 
'''Special''': Can take off from airstrips and carriers
 
'''Special''': Can take off from airstrips and carriers
  
Line 623: Line 636:
 
|'''<big>''Strategic Bombe''</big>'''
 
|'''<big>''Strategic Bombe''</big>'''
 
'''Role''': Airstrikes against provinces
 
'''Role''': Airstrikes against provinces
 +
 
'''Special''': Can take off from airstrips
 
'''Special''': Can take off from airstrips
  
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|'''<big>''Naval Bomber''</big>'''
 
|'''<big>''Naval Bomber''</big>'''
 
'''Role''': Scouting on sea, airstrikes against ships and submarines
 
'''Role''': Scouting on sea, airstrikes against ships and submarines
 +
 
'''Special''': Reveals submarines, can take off from airstrips and carriers
 
'''Special''': Reveals submarines, can take off from airstrips and carriers
  
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|'''<big>''Aircraft Transport''</big>'''
 
|'''<big>''Aircraft Transport''</big>'''
 
'''Role''': Move aircraft over land
 
'''Role''': Move aircraft over land
 +
 
'''Special''': Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports
 
'''Special''': Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports
  
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|'''<big>''Destroyer''</big>'''
 
|'''<big>''Destroyer''</big>'''
 
'''Role''': Scouting, counter Submarines
 
'''Role''': Scouting, counter Submarines
 +
 
'''Special''': Reveals submarines
 
'''Special''': Reveals submarines
  
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|'''<big>''Submarine''</big>'''
 
|'''<big>''Submarine''</big>'''
 
'''Role''': Ambush unescorted transports and battleships
 
'''Role''': Ambush unescorted transports and battleships
 +
 
'''Special''': Stealth
 
'''Special''': Stealth
  
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|'''<big>''Cruiser''</big>'''
 
|'''<big>''Cruiser''</big>'''
 
'''Role''': Defend fleet against aircraft, naval allrounder, coastal raids
 
'''Role''': Defend fleet against aircraft, naval allrounder, coastal raids
 +
 
'''Special''': Has ranged attack
 
'''Special''': Has ranged attack
  
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|'''<big>''Battleship''</big>'''
 
|'''<big>''Battleship''</big>'''
 
'''Role''': Sink enemy fleets, coastal raids
 
'''Role''': Sink enemy fleets, coastal raids
 +
 
'''Special''': Has ranged attack
 
'''Special''': Has ranged attack
  
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|'''<big>''Aircraft Carrier''</big>'''
 
|'''<big>''Aircraft Carrier''</big>'''
 
'''Role''': Transport aircraft over sea
 
'''Role''': Transport aircraft over sea
 +
 
'''Special''': Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers
 
'''Special''': Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers
  
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|'''<big>''Transport Ship''</big>'''
 
|'''<big>''Transport Ship''</big>'''
 
'''Role''': Transports land units over sea
 
'''Role''': Transports land units over sea
 +
 
'''Special''': Land units automatically convert to transport ships when embarking on sea
 
'''Special''': Land units automatically convert to transport ships when embarking on sea
  
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|'''<big>''Rocket Artillery''</big>'''
 
|'''<big>''Rocket Artillery''</big>'''
 
'''Role''': Bombard armies and fortifications
 
'''Role''': Bombard armies and fortifications
 +
 
'''Special''': Has ranged attack
 
'''Special''': Has ranged attack
  
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|'''<big>''SP Rocket Artillery''</big>'''
 
|'''<big>''SP Rocket Artillery''</big>'''
 
'''Role''': Bombard armies and fortifications, fast offensives
 
'''Role''': Bombard armies and fortifications, fast offensives
 +
 
'''Special''': Has ranged attack
 
'''Special''': Has ranged attack
  
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|'''<big>''Railroad Gun''</big>'''
 
|'''<big>''Railroad Gun''</big>'''
 
'''Role''': Bombard armies and fortifications from great distances
 
'''Role''': Bombard armies and fortifications from great distances
 +
 
'''Special''': Has ranged attack
 
'''Special''': Has ranged attack
  
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|'''<big>''Flying Bomb''</big>'''
 
|'''<big>''Flying Bomb''</big>'''
 
'''Role''': Strike against provinces
 
'''Role''': Strike against provinces
 +
 
'''Special''': One time use, attack can not be aborted, damages friends and foes alike
 
'''Special''': One time use, attack can not be aborted, damages friends and foes alike
  
Line 1,008: Line 1,034:
 
|'''<big>''Rocket''</big>'''
 
|'''<big>''Rocket''</big>'''
 
'''Role''': Strike against provinces
 
'''Role''': Strike against provinces
 +
 
'''Special''': One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike
 
'''Special''': One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike
  
Line 1,037: Line 1,064:
 
|'''<big>''Rocket Fighter''</big>'''
 
|'''<big>''Rocket Fighter''</big>'''
 
'''Role''': Local air superiority
 
'''Role''': Local air superiority
 +
 
'''Special''': -
 
'''Special''': -
  
Line 1,066: Line 1,094:
 
|'''<big>''Nuclear Bomber''</big>'''
 
|'''<big>''Nuclear Bomber''</big>'''
 
'''Role''': Super weapon, eliminate large armies, destroy provinces
 
'''Role''': Super weapon, eliminate large armies, destroy provinces
 +
 
'''Special''': One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses
 
'''Special''': One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses
  
Line 1,095: Line 1,124:
 
|'''<big>''Nuclear Rocket''</big>'''
 
|'''<big>''Nuclear Rocket''</big>'''
 
'''Role''': Super weapon, eliminate large armies, destroy provinces
 
'''Role''': Super weapon, eliminate large armies, destroy provinces
 +
 
'''Special''': One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses
 
'''Special''': One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses
  

Revision as of 03:54, 15 December 2020

Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses.

Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first.

Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time.

Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.


The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

Militia

Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

______________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

______________________

Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game

Infantry

Role: Backbone of armies, city defenders

Special: -

______________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Urban, mountains

Hitpoints: Low

______________________

Costs: Very low

Resources: Food, Goods

Availability: Early game

Build time: Low

Motorized Infantry

Role: Scouting, fast offensives

Special: Reveals stealth units on land, has higher view range

______________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

______________________

Costs: Medium

Resources: Food, Goods, Oil

Build time: Medium

Availability: Early game

Mechanized Infantry

Role: Versatile attacker and defender

Special: -

______________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

______________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Mid game

Commandos

Role: Attacks behind enemy lines, attack fortifications

Special: Stealth on all land terrain, ignores enemy defense bonuses

______________________

Armor class: Unarmored

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Slow

______________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Aircraft)

Role: Attacks behind enemy lines, ambushes

Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).

______________________

Armor class: Aircraft

Preferred target: -

Hitpoints: Low

Air speed: Slow

Flight range: Low

______________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Infantry)

Role: Attacks behind enemy lines, ambushes

Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft).

______________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Slow

______________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Ordnance

The following units require an Ordnance Foundry to be produced:

Anti Tank

Role: Stop tank attacks, ambushes

Special: Stealth in forests, hills and urbans terrain

______________________

Armor class: Unarmored

Preferred target: Light & heavy armor

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

______________________

Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

Artillery

Role: Bombard armies and fortifications

Special: Has ranged attack

______________________

Armor class: Unarmored

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

______________________

Costs: Medium

Resources: Food, Goods, Metal

Build time: Medium

Availability: Early game

SP Artillery

Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

______________________

Armor class: Light armor

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

______________________

Costs: High

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Mid game

Anti Air

Role: Defend cities against aircraft

Special: -

______________________

Armor class: Unarmored

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

______________________

Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

SP Anti Air

Role: Defend mobile armies against aircraft

Special: -

______________________

Armor class: Light armor

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Medium

Speed: Fast

______________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Mid game

Tanks

The following units require a Tank Plant to be produced:

Armored car 1 icon.png
Armored car 2 icon.png
Armored car 3 icon.png
Armored car 4 icon.png
Armored Car

Role: Scouting, mobile defenders

Special: Reveals stealth units on land, has higher view range

______________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

______________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Early game

Tank light 1 icon.png
Tank light 2 icon.png
Tank light 3 icon.png
Tank light 4 icon.png
Light Tank

Role: Fast offensives

Special: -

______________________

Armor class: Light armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

______________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Early game

Tank medium 1 icon.png
Tank medium 2 icon.png
Tank medium 3 icon.png
Tank medium 4 icon.png
Medium Tank

Role: Break through enemy lines

Special: -

______________________

Armor class: Heavy Armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: High

Speed: Medium

______________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Tank heavy 1 icon.png
Tank heavy 2 icon.png
Tank heavy 3 icon.png
Tank heavy 4 icon.png
Heavy Tank

Role: Break through enemy lines, versatile attacker and defender

Special: -

______________________

Armor class: Heavy Armor

Preferred target: Light Armor

Preferred tactic: Versatile

Preferred terrain: Plains

Hitpoints: Very high

Speed: Slow

______________________

Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: High

Availability: Mid game

Tank destroyer t2 1 icon.png
Tank destroyer t2 2 icon.png
Tank destroyer t2 3 icon.png
Tank destroyer t2 4 icon.png
Tank Destroyer

Role: Stop tank attacks, mobile defender

Special: -

______________________

Armor class: Heavy armor

Preferred target: Heavy armor

Preferred tactic: Defense

Preferred terrain: Plains, forests, hills

Hitpoints: High

Speed: Medium

______________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Aircraft

The following units require an Aircraft Factory to be produced:

Fighter 1 icon.png
Fighter 2 icon.png
Fighter 3 icon.png
Fighter 4 icon.png
Interceptor

Role: Air superiority, scouting

Special: Reveals stealth units on land, can take off from airstrips and carriers

______________________

Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

______________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Bomber tactical 1 icon.png
Bomber tactical 2 icon.png
Bomber tactical 3 icon.png
Bomber tactical 4 icon.png
Tactical Bomber

Role: Airstrikes against unarmored targets

Special: Can take off from airstrips and carriers

______________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: High

______________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Attack bomber 1 icon.png
Attack bomber 2 icon.png
Attack bomber 3 icon.png
Attack bomber 4 icon.png
Attack Bomber

Role: Airstrikes against heavy armored targets

Special: Can take off from airstrips and carriers

______________________

Armor class: Aircraft

Preferred target: Heavy armor

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

______________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber strategic 1 icon.png
Bomber strategic 2 icon.png
Bomber strategic 3 icon.png
Bomber strategic 4 icon.png
Strategic Bombe

Role: Airstrikes against provinces

Special: Can take off from airstrips

______________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: High

Air speed: Medium

Flight range: Very high

______________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber naval 1 icon.png
Bomber naval 2 icon.png
Bomber naval 3 icon.png
Bomber naval 4 icon.png
Naval Bomber

Role: Scouting on sea, airstrikes against ships and submarines

Special: Reveals submarines, can take off from airstrips and carriers

______________________

Armor class: Aircraft

Preferred target: Ships

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Medium

______________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Airtransport 1 icon.png
Airtransport 2 icon.png
Airtransport 3 icon.png
Airtransport 4 icon.png
Aircraft Transport

Role: Move aircraft over land

Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports

______________________

Armor class: Light Armor

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

______________________

Costs: -

Build time: -

Availability: Early game

Naval

The following units require a Naval Base to be produced:

Destroyer icon.png
Destroyer

Role: Scouting, counter Submarines

Special: Reveals submarines

______________________

Armor class: Ship

Preferred target: Submarine

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

______________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Submarine icon.png
Submarine

Role: Ambush unescorted transports and battleships

Special: Stealth

______________________

Armor class: Submarine

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Medium

Speed: Medium

______________________

Costs: Low

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Cruiser icon.png
Cruiser

Role: Defend fleet against aircraft, naval allrounder, coastal raids

Special: Has ranged attack

______________________

Armor class: Ship

Preferred target: Aircraft

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

Attack range: Medium

______________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Battleship 1 icon.png
Battleship 3 icon.png
Battleship 4 icon.png
Battleship

Role: Sink enemy fleets, coastal raids

Special: Has ranged attack

______________________

Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

Attack range: High

______________________

Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Carrier 1 icon.png
Carrier 2 icon.png
Carrier 3 icon.png
Carrier 4 icon.png
Aircraft Carrier

Role: Transport aircraft over sea

Special: Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers

______________________

Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

______________________

Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Transport icon.png
Transport Ship

Role: Transports land units over sea

Special: Land units automatically convert to transport ships when embarking on sea

______________________

Armor class: Ship

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

______________________

Costs: -

Build time: -

Availability: Early game

Secret

The following units require a Secret Lab to be produced:

Rocket artillery 1 icon.png
Rocket artillery 2 icon.png
Rocket artillery 3 icon.png
Rocket artillery 4 icon.png
Rocket Artillery

Role: Bombard armies and fortifications

Special: Has ranged attack

______________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

______________________

Costs: Medium

Resources: Food, Metal, Rare Materials

Build time: Low

Availability: Early game

Mobile rocket artillery 1 icon.png
Mobile rocket artillery 2 icon.png
Mobile rocket artillery 3 icon.png
Mobile rocket artillery 4 icon.png
SP Rocket Artillery

Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

______________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

______________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Railgun 1 icon.png
Railgun 2 icon.png
Railgun 3 icon.png
Railgun 4 icon.png
Railroad Gun

Role: Bombard armies and fortifications from great distances

Special: Has ranged attack

______________________

Armor class: Heavy armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Very slow

Attack range: Very high

______________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Flying bomb icon.png
Flying Bomb

Role: Strike against provinces

Special: One time use, attack can not be aborted, damages friends and foes alike

______________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Slow

Flight range: Low

______________________

Costs: Very low

Resources: Metal, Oil, Rare Materials

Build time: Very low

Availability: Early game

Rocket icon.png
Rocket

Role: Strike against provinces

Special: One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike

______________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Very fast

______________________

Costs: Low

Resources: Metal, Oil, Rare Materials

Flight range: High

Build time: Low

Availability: Mid game

Fighter jet icon.png
Rocket Fighter

Role: Local air superiority

Special: -

______________________

Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Very fast

Flight range: Very low

______________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Mid game

Bomber atomic icon.png
Nuclear Bomber

Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

______________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Very high

______________________

Costs: Very high

Resources: Goods, Oil, Rare Materials

Build time: Very high

Availability: Late game

Rocket atomic icon.png
Nuclear Rocket

Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

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Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offensive

Hitpoints: Very low

Air speed: Very high

Flight range: High

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Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: Very high

Availability: Late game