Difference between revisions of "UNITS"

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<h3>Units</h3>
 
<h3>Units</h3>
 
<div>
 
<div>
Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses.  
+
Units in ''Call of War'' are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own '''[[BUILDINGS|building]]''' requirements, resource costs, strengths and weaknesses.  
  
Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first.  
+
Units can be '''[[CONSTRUCTION & PRODUCTION|produced]]''' in urban '''[[PROVINCES|provinces]]''' via the build menu. To enable unit production of a specific category the required '''[[BUILDINGS|production building]]''' has to be constructed first.  
  
Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time.
+
Higher unit levels and more advanced units have increased production times and require their production buildings to be leveled up as well in order to maintain an acceptable production time.
  
Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.
+
Use the info-button in the '''[[CONSTRUCTION & PRODUCTION|build menu]]''' to open the unit details popup, which provides build costs and build times, exact '''[[COMBAT|combat]]''' values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.
 
   
 
   
  
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<h4>Infantry</h4>
 
<h4>Infantry</h4>
 
<div>
 
<div>
<p>The following units require '''Barracks''' to be produced:</p>
+
<p>The following units require '''[[BUILDINGS|Barracks]]''' to be produced:</p>
 
{|
 
{|
 
![[File:Militia 1 icon.png|center|alt=|frame]][[File:Militia 2 icon.png|center|alt=|frame]][[File:Militia 3 icon.png|center|alt=|frame]][[File:Militia 4 icon.png|center|alt=|frame]]
 
![[File:Militia 1 icon.png|center|alt=|frame]][[File:Militia 2 icon.png|center|alt=|frame]][[File:Militia 3 icon.png|center|alt=|frame]][[File:Militia 4 icon.png|center|alt=|frame]]
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<small>'''Special:''' Stealth in forests, hills, mountains and urban terrain.</small>
 
<small>'''Special:''' Stealth in forests, hills, mountains and urban terrain.</small>
  
<small>_________________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class:''' Unarmored</small>
 
<small>'''Armor class:''' Unarmored</small>
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<small>'''Speed:''' Very Slow</small>
 
<small>'''Speed:''' Very Slow</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs:''' Very low</small>
 
<small>'''Costs:''' Very low</small>
Line 52: Line 52:
 
<small>'''Special:''' -</small>
 
<small>'''Special:''' -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class:''' Unarmored</small>
 
<small>'''Armor class:''' Unarmored</small>
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<small>'''Hitpoints:''' Low</small>
 
<small>'''Hitpoints:''' Low</small>
  
<small>______________________</small>
+
<small>'''Speed:''' Slow</small>
 +
 
 +
<small>__________________________</small>
  
 
<small>'''Costs:''' Very low</small>
 
<small>'''Costs:''' Very low</small>
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<small>'''Special:''' Reveals stealth units on land, has higher view range</small>
 
<small>'''Special:''' Reveals stealth units on land, has higher view range</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class:''' Unarmored</small>
 
<small>'''Armor class:''' Unarmored</small>
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<small>'''Speed:''' Fast</small>
 
<small>'''Speed:''' Fast</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs:''' Medium</small>
 
<small>'''Costs:''' Medium</small>
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<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Light armor</small>
 
<small>'''Armor class''': Light armor</small>
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<small>'''Speed''': Fast</small>
 
<small>'''Speed''': Fast</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<small>'''Special''': Stealth on all land terrain, ignores enemy defense bonuses</small>
 
<small>'''Special''': Stealth on all land terrain, ignores enemy defense bonuses</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Unarmored</small>
 
<small>'''Armor class''': Unarmored</small>
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<small>'''Speed''': Slow</small>
 
<small>'''Speed''': Slow</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Special''': Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).</small>
 
<small>'''Special''': Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
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<small>'''Flight range''': Low</small>
 
<small>'''Flight range''': Low</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Role''': Attacks behind enemy lines, ambushes</small>
 
<small>'''Role''': Attacks behind enemy lines, ambushes</small>
  
<small>'''Special''': Stealth in forests and hills. Can be converted to Paratrooper (Aircraft).</small>
+
<small>'''Special''': Stealth in forests. Can be converted to Paratrooper (Aircraft).</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Unarmored</small>
 
<small>'''Armor class''': Unarmored</small>
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<small>'''Speed''': Slow</small>
 
<small>'''Speed''': Slow</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<h4>Ordnance</h4>
 
<h4>Ordnance</h4>
 
<div>
 
<div>
<p>The following units require an '''Ordnance Foundry''' to be produced:</p>
+
<p>The following units require an '''[[BUILDINGS|Ordnance Foundry]]''' to be produced:</p>
 
<p></p>
 
<p></p>
 
{|
 
{|
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<small>'''Special''': Stealth in forests, hills and urbans terrain</small>
 
<small>'''Special''': Stealth in forests, hills and urbans terrain</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Unarmored</small>
 
<small>'''Armor class''': Unarmored</small>
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<small>'''Speed''': Slow</small>
 
<small>'''Speed''': Slow</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Low</small>
 
<small>'''Costs''': Low</small>
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<small>'''Special''': Has ranged attack</small>
 
<small>'''Special''': Has ranged attack</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Unarmored</small>
 
<small>'''Armor class''': Unarmored</small>
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<small>'''Attack range''': Medium</small>
 
<small>'''Attack range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<small>'''Special''': Has ranged attack</small>
 
<small>'''Special''': Has ranged attack</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Light armor</small>
 
<small>'''Armor class''': Light armor</small>
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<small>'''Attack range''': Medium</small>
 
<small>'''Attack range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Unarmored</small>
 
<small>'''Armor class''': Unarmored</small>
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<small>'''Speed''': Slow</small>
 
<small>'''Speed''': Slow</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Low</small>
 
<small>'''Costs''': Low</small>
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<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Light armor</small>
 
<small>'''Armor class''': Light armor</small>
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<small>'''Speed''': Fast</small>
 
<small>'''Speed''': Fast</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<h4>Tanks</h4>
 
<h4>Tanks</h4>
 
<div>
 
<div>
<p>The following units require a '''Tank Plant''' to be produced:</p>
+
<p>The following units require a '''[[BUILDINGS|Tank Plant]]''' to be produced:</p>
 
<p></p>
 
<p></p>
 
{|
 
{|
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<small>'''Special''': Reveals stealth units on land, has higher view range</small>
 
<small>'''Special''': Reveals stealth units on land, has higher view range</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Light armor</small>
 
<small>'''Armor class''': Light armor</small>
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<small>'''Speed''': Fast</small>
 
<small>'''Speed''': Fast</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Light armor</small>
 
<small>'''Armor class''': Light armor</small>
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<small>'''Speed''': Fast</small>
 
<small>'''Speed''': Fast</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Heavy Armor</small>
 
<small>'''Armor class''': Heavy Armor</small>
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<small>'''Speed''': Medium</small>
 
<small>'''Speed''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Heavy Armor</small>
 
<small>'''Armor class''': Heavy Armor</small>
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<small>'''Speed''': Slow</small>
 
<small>'''Speed''': Slow</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Very high</small>
 
<small>'''Costs''': Very high</small>
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<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Heavy armor</small>
 
<small>'''Armor class''': Heavy armor</small>
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<small>'''Speed''': Medium</small>
 
<small>'''Speed''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Availability''': Mid game</small>
 
<small>'''Availability''': Mid game</small>
 +
|-
 +
|[[File:Flame_Tank_1.png|center|frame]][[File:Flame_Tank_2.png|center|frame]][[File:Flame_Tank_3.png|center|frame]][[File:Flame_Tank_4.png|center|frame]]
 +
|'''<big>''Flame Tank''</big>'''
 +
<small>'''Role''': Decimate fortifications protected by unarmored troops</small>
 +
 +
<small>'''Special''': Ignores enemy defense bonus</small>
 +
 +
<small>__________________________</small>
 +
 +
<small>'''Armor class''': Heavy armor</small>
 +
 +
<small>'''Preferred target''': Unarmored and fortifications</small>
 +
 +
<small>'''Preferred tactic''': Offense</small>
 +
 +
<small>'''Preferred terrain''': Plains</small>
 +
 +
<small>'''Hitpoints''': High</small>
 +
 +
<small>'''Speed''': Medium</small>
 +
 +
<small>__________________________</small>
 +
 +
<small>'''Costs''': 1 Inventory card </small>
 +
 +
<small>'''Resources''': Inventory card</small>
 +
 +
<small>'''Build time''': Medium</small>
 +
 +
<small>'''Availability''': Mid-game, Cannot be researched or produced, Only available through [[BOOSTER CARDS|Unit Cards]] from [[OPERATIONS|Operations]]</small>
 +
 
|}
 
|}
 
</div>
 
</div>
 
<h4>Aircraft</h4>
 
<h4>Aircraft</h4>
 
<div>
 
<div>
<p>The following units require an '''Aircraft Factory''' to be produced:</p>
+
<p>The following units require an '''[[BUILDINGS|Aircraft Factory]]''' to be produced:</p>
 
{|
 
{|
 
|[[File:Fighter 1 icon.png|center|frame]][[File:Fighter 2 icon.png|center|frame]][[File:Fighter 3 icon.png|center|frame]][[File:Fighter 4 icon.png|center|frame]]
 
|[[File:Fighter 1 icon.png|center|frame]][[File:Fighter 2 icon.png|center|frame]][[File:Fighter 3 icon.png|center|frame]][[File:Fighter 4 icon.png|center|frame]]
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<small>'''Special''': Reveals stealth units on land, can take off from airstrips and carriers</small>
 
<small>'''Special''': Reveals stealth units on land, can take off from airstrips and carriers</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
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<small>'''Flight range''': Medium</small>
 
<small>'''Flight range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<small>'''Special''': Can take off from airstrips and carriers</small>
 
<small>'''Special''': Can take off from airstrips and carriers</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
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<small>'''Flight range''': High</small>
 
<small>'''Flight range''': High</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Special''': Can take off from airstrips and carriers</small>
 
<small>'''Special''': Can take off from airstrips and carriers</small>
  
<small>______________________</small>  
+
<small>__________________________</small>  
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
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<small>'''Flight range''': Medium</small>
 
<small>'''Flight range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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|-
 
|-
 
|[[File:Bomber strategic 1 icon.png|center|frame]][[File:Bomber strategic 2 icon.png|center|frame]][[File:Bomber strategic 3 icon.png|center|frame]][[File:Bomber strategic 4 icon.png|center|frame]]
 
|[[File:Bomber strategic 1 icon.png|center|frame]][[File:Bomber strategic 2 icon.png|center|frame]][[File:Bomber strategic 3 icon.png|center|frame]][[File:Bomber strategic 4 icon.png|center|frame]]
|'''<big>''Strategic Bombe''</big>'''
+
|'''<big>''Strategic Bomber''</big>'''
 
<small>'''Role''': Airstrikes against provinces</small>
 
<small>'''Role''': Airstrikes against provinces</small>
  
 
<small>'''Special''': Can take off from airstrips</small>
 
<small>'''Special''': Can take off from airstrips</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
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<small>'''Flight range''': Very high</small>
 
<small>'''Flight range''': Very high</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Special''': Reveals submarines, can take off from airstrips and carriers</small>
 
<small>'''Special''': Reveals submarines, can take off from airstrips and carriers</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
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<small>'''Flight range''': Medium</small>
 
<small>'''Flight range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<small>'''Special''': Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports</small>
 
<small>'''Special''': Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Light Armor</small>
 
<small>'''Armor class''': Light Armor</small>
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<small>'''Speed''': Medium</small>
 
<small>'''Speed''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': -</small>
 
<small>'''Costs''': -</small>
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<h4>Naval</h4>
 
<h4>Naval</h4>
 
<div>
 
<div>
The following units require a '''Naval Base''' to be produced:
+
The following units require a '''[[BUILDINGS|Naval Base]]''' to be produced:
 
{|
 
{|
 
|[[File:Destroyer icon.png|center|frame]]
 
|[[File:Destroyer icon.png|center|frame]]
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<small>'''Special''': Reveals submarines</small>
 
<small>'''Special''': Reveals submarines</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Ship</small>
 
<small>'''Armor class''': Ship</small>
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<small>'''Speed''': Fast</small>
 
<small>'''Speed''': Fast</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
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<small>'''Special''': Stealth</small>
 
<small>'''Special''': Stealth</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Submarine</small>
 
<small>'''Armor class''': Submarine</small>
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<small>'''Speed''': Medium</small>
 
<small>'''Speed''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Low</small>
 
<small>'''Costs''': Low</small>
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<small>'''Special''': Has ranged attack</small>
 
<small>'''Special''': Has ranged attack</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Ship</small>
 
<small>'''Armor class''': Ship</small>
Line 800: Line 833:
 
<small>'''Attack range''': Medium</small>
 
<small>'''Attack range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
Line 816: Line 849:
 
<small>'''Special''': Has ranged attack</small>
 
<small>'''Special''': Has ranged attack</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Ship</small>
 
<small>'''Armor class''': Ship</small>
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<small>'''Attack range''': High</small>
 
<small>'''Attack range''': High</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Special''': Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers</small>
 
<small>'''Special''': Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Ship</small>
 
<small>'''Armor class''': Ship</small>
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<small>'''Speed''': Medium</small>
 
<small>'''Speed''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
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<small>'''Special''': Land units automatically convert to transport ships when embarking on sea</small>
 
<small>'''Special''': Land units automatically convert to transport ships when embarking on sea</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Ship</small>
 
<small>'''Armor class''': Ship</small>
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<small>'''Speed''': Medium</small>
 
<small>'''Speed''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': -</small>
 
<small>'''Costs''': -</small>
Line 897: Line 930:
 
<h4>Secret</h4>
 
<h4>Secret</h4>
 
<div>
 
<div>
<p>The following units require a '''Secret Lab''' to be produced:</p>
+
<p>The following units require a '''[[BUILDINGS|Secret Lab]]''' to be produced:</p>
 
{|
 
{|
 
|[[File:Rocket artillery 1 icon.png|center|frame]][[File:Rocket artillery 2 icon.png|center|frame]][[File:Rocket artillery 3 icon.png|center|frame]][[File:Rocket artillery 4 icon.png|center|frame]]
 
|[[File:Rocket artillery 1 icon.png|center|frame]][[File:Rocket artillery 2 icon.png|center|frame]][[File:Rocket artillery 3 icon.png|center|frame]][[File:Rocket artillery 4 icon.png|center|frame]]
Line 905: Line 938:
 
<small>'''Special''': Has ranged attack</small>
 
<small>'''Special''': Has ranged attack</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Unarmored</small>
 
<small>'''Armor class''': Unarmored</small>
Line 921: Line 954:
 
<small>'''Attack range''': Medium</small>
 
<small>'''Attack range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
Line 937: Line 970:
 
<small>'''Special''': Has ranged attack</small>
 
<small>'''Special''': Has ranged attack</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Light armor</small>
 
<small>'''Armor class''': Light armor</small>
Line 953: Line 986:
 
<small>'''Attack range''': Medium</small>
 
<small>'''Attack range''': Medium</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
Line 969: Line 1,002:
 
<small>'''Special''': Has ranged attack</small>
 
<small>'''Special''': Has ranged attack</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Heavy armor</small>
 
<small>'''Armor class''': Heavy armor</small>
Line 985: Line 1,018:
 
<small>'''Attack range''': Very high</small>
 
<small>'''Attack range''': Very high</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': High</small>
 
<small>'''Costs''': High</small>
Line 1,001: Line 1,034:
 
<small>'''Special''': One time use, attack can not be aborted, damages friends and foes alike</small>
 
<small>'''Special''': One time use, attack can not be aborted, damages friends and foes alike</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
Line 1,015: Line 1,048:
 
<small>'''Flight range''': Low</small>
 
<small>'''Flight range''': Low</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Very low</small>
 
<small>'''Costs''': Very low</small>
Line 1,031: Line 1,064:
 
<small>'''Special''': One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike</small>
 
<small>'''Special''': One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
Line 1,043: Line 1,076:
 
<small>'''Air speed''': Very fast</small>
 
<small>'''Air speed''': Very fast</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Low</small>
 
<small>'''Costs''': Low</small>
Line 1,061: Line 1,094:
 
<small>'''Special''': -</small>
 
<small>'''Special''': -</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
Line 1,075: Line 1,108:
 
<small>'''Flight range''': Very low</small>
 
<small>'''Flight range''': Very low</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Medium</small>
 
<small>'''Costs''': Medium</small>
Line 1,091: Line 1,124:
 
<small>'''Special''': One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses</small>
 
<small>'''Special''': One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
Line 1,105: Line 1,138:
 
<small>'''Flight range''': Very high</small>
 
<small>'''Flight range''': Very high</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Very high</small>
 
<small>'''Costs''': Very high</small>
Line 1,121: Line 1,154:
 
<small>'''Special''': One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses</small>
 
<small>'''Special''': One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Armor class''': Aircraft</small>
 
<small>'''Armor class''': Aircraft</small>
Line 1,135: Line 1,168:
 
<small>'''Flight range''': High</small>
 
<small>'''Flight range''': High</small>
  
<small>______________________</small>
+
<small>__________________________</small>
  
 
<small>'''Costs''': Very high</small>
 
<small>'''Costs''': Very high</small>

Latest revision as of 14:51, 4 October 2023

Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses.

Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required production building has to be constructed first.

Higher unit levels and more advanced units have increased production times and require their production buildings to be leveled up as well in order to maintain an acceptable production time.

Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.


The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

Militia

Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

__________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

__________________________

Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game

Infantry

Role: Backbone of armies, city defenders

Special: -

__________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Urban, mountains

Hitpoints: Low

Speed: Slow

__________________________

Costs: Very low

Resources: Food, Goods

Availability: Early game

Build time: Low

Motorized Infantry

Role: Scouting, fast offensives

Special: Reveals stealth units on land, has higher view range

__________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

__________________________

Costs: Medium

Resources: Food, Goods, Oil

Build time: Medium

Availability: Early game

Mechanized Infantry

Role: Versatile attacker and defender

Special: -

__________________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

__________________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Mid game

Commandos

Role: Attacks behind enemy lines, attack fortifications

Special: Stealth on all land terrain, ignores enemy defense bonuses

__________________________

Armor class: Unarmored

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Slow

__________________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Aircraft)

Role: Attacks behind enemy lines, ambushes

Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).

__________________________

Armor class: Aircraft

Preferred target: -

Hitpoints: Low

Air speed: Slow

Flight range: Low

__________________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratroopers (Infantry)

Role: Attacks behind enemy lines, ambushes

Special: Stealth in forests. Can be converted to Paratrooper (Aircraft).

__________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Slow

__________________________

Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Ordnance

The following units require an Ordnance Foundry to be produced:

Anti Tank

Role: Stop tank attacks, ambushes

Special: Stealth in forests, hills and urbans terrain

__________________________

Armor class: Unarmored

Preferred target: Light & heavy armor

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

__________________________

Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

Artillery

Role: Bombard armies and fortifications

Special: Has ranged attack

__________________________

Armor class: Unarmored

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

__________________________

Costs: Medium

Resources: Food, Goods, Metal

Build time: Medium

Availability: Early game

SP Artillery

Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

__________________________

Armor class: Light armor

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

__________________________

Costs: High

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Mid game

Anti Air

Role: Defend cities against aircraft

Special: -

__________________________

Armor class: Unarmored

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

__________________________

Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

SP Anti Air

Role: Defend mobile armies against aircraft

Special: -

__________________________

Armor class: Light armor

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Medium

Speed: Fast

__________________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Mid game

Tanks

The following units require a Tank Plant to be produced:

Armored car 1 icon.png
Armored car 2 icon.png
Armored car 3 icon.png
Armored car 4 icon.png
Armored Car

Role: Scouting, mobile defenders

Special: Reveals stealth units on land, has higher view range

__________________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

__________________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Early game

Tank light 1 icon.png
Tank light 2 icon.png
Tank light 3 icon.png
Tank light 4 icon.png
Light Tank

Role: Fast offensives

Special: -

__________________________

Armor class: Light armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

__________________________

Costs: Medium

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Early game

Tank medium 1 icon.png
Tank medium 2 icon.png
Tank medium 3 icon.png
Tank medium 4 icon.png
Medium Tank

Role: Break through enemy lines

Special: -

__________________________

Armor class: Heavy Armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: High

Speed: Medium

__________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Tank heavy 1 icon.png
Tank heavy 2 icon.png
Tank heavy 3 icon.png
Tank heavy 4 icon.png
Heavy Tank

Role: Break through enemy lines, versatile attacker and defender

Special: -

__________________________

Armor class: Heavy Armor

Preferred target: Light Armor

Preferred tactic: Versatile

Preferred terrain: Plains

Hitpoints: Very high

Speed: Slow

__________________________

Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: High

Availability: Mid game

Tank destroyer t2 1 icon.png
Tank destroyer t2 2 icon.png
Tank destroyer t2 3 icon.png
Tank destroyer t2 4 icon.png
Tank Destroyer

Role: Stop tank attacks, mobile defender

Special: -

__________________________

Armor class: Heavy armor

Preferred target: Heavy armor

Preferred tactic: Defense

Preferred terrain: Plains, forests, hills

Hitpoints: High

Speed: Medium

__________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Flame Tank 1.png
Flame Tank 2.png
Flame Tank 3.png
Flame Tank 4.png
Flame Tank

Role: Decimate fortifications protected by unarmored troops

Special: Ignores enemy defense bonus

__________________________

Armor class: Heavy armor

Preferred target: Unarmored and fortifications

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: High

Speed: Medium

__________________________

Costs: 1 Inventory card

Resources: Inventory card

Build time: Medium

Availability: Mid-game, Cannot be researched or produced, Only available through Unit Cards from Operations

Aircraft

The following units require an Aircraft Factory to be produced:

Fighter 1 icon.png
Fighter 2 icon.png
Fighter 3 icon.png
Fighter 4 icon.png
Interceptor

Role: Air superiority, scouting

Special: Reveals stealth units on land, can take off from airstrips and carriers

__________________________

Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

__________________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Bomber tactical 1 icon.png
Bomber tactical 2 icon.png
Bomber tactical 3 icon.png
Bomber tactical 4 icon.png
Tactical Bomber

Role: Airstrikes against unarmored targets

Special: Can take off from airstrips and carriers

__________________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: High

__________________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Attack bomber 1 icon.png
Attack bomber 2 icon.png
Attack bomber 3 icon.png
Attack bomber 4 icon.png
Attack Bomber

Role: Airstrikes against heavy armored targets

Special: Can take off from airstrips and carriers

__________________________

Armor class: Aircraft

Preferred target: Heavy armor

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

__________________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber strategic 1 icon.png
Bomber strategic 2 icon.png
Bomber strategic 3 icon.png
Bomber strategic 4 icon.png
Strategic Bomber

Role: Airstrikes against provinces

Special: Can take off from airstrips

__________________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: High

Air speed: Medium

Flight range: Very high

__________________________

Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber naval 1 icon.png
Bomber naval 2 icon.png
Bomber naval 3 icon.png
Bomber naval 4 icon.png
Naval Bomber

Role: Scouting on sea, airstrikes against ships and submarines

Special: Reveals submarines, can take off from airstrips and carriers

__________________________

Armor class: Aircraft

Preferred target: Ships

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Medium

__________________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Airtransport 1 icon.png
Airtransport 2 icon.png
Airtransport 3 icon.png
Airtransport 4 icon.png
Aircraft Transport

Role: Move aircraft over land

Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports

__________________________

Armor class: Light Armor

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

__________________________

Costs: -

Build time: -

Availability: Early game

Naval

The following units require a Naval Base to be produced:

Destroyer icon.png
Destroyer

Role: Scouting, counter Submarines

Special: Reveals submarines

__________________________

Armor class: Ship

Preferred target: Submarine

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

__________________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Submarine icon.png
Submarine

Role: Ambush unescorted transports and battleships

Special: Stealth

__________________________

Armor class: Submarine

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Medium

Speed: Medium

__________________________

Costs: Low

Resources: Food, Metal, Oil

Build time: Low

Availability: Early game

Cruiser icon.png
Cruiser

Role: Defend fleet against aircraft, naval allrounder, coastal raids

Special: Has ranged attack

__________________________

Armor class: Ship

Preferred target: Aircraft

Preferred tactic: Versatile

Hitpoints: High

Speed: Fast

Attack range: Medium

__________________________

Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Battleship 1 icon.png
Battleship 3 icon.png
Battleship 4 icon.png
Battleship

Role: Sink enemy fleets, coastal raids

Special: Has ranged attack

__________________________

Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

Attack range: High

__________________________

Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Carrier 1 icon.png
Carrier 2 icon.png
Carrier 3 icon.png
Carrier 4 icon.png
Aircraft Carrier

Role: Transport aircraft over sea

Special: Functions as mobile airstrip for Interceptors, Tactical Bombers, Attack Bombers and Naval Bombers

__________________________

Armor class: Ship

Preferred target: Ship

Preferred tactic: Versatile

Hitpoints: Very high

Speed: Medium

__________________________

Costs: High

Resources: Food, Metal, Oil

Build time: Medium

Availability: Early game

Transport icon.png
Transport Ship

Role: Transports land units over sea

Special: Land units automatically convert to transport ships when embarking on sea

__________________________

Armor class: Ship

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

__________________________

Costs: -

Build time: -

Availability: Early game

Secret

The following units require a Secret Lab to be produced:

Rocket artillery 1 icon.png
Rocket artillery 2 icon.png
Rocket artillery 3 icon.png
Rocket artillery 4 icon.png
Rocket Artillery

Role: Bombard armies and fortifications

Special: Has ranged attack

__________________________

Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

__________________________

Costs: Medium

Resources: Food, Metal, Rare Materials

Build time: Low

Availability: Early game

Mobile rocket artillery 1 icon.png
Mobile rocket artillery 2 icon.png
Mobile rocket artillery 3 icon.png
Mobile rocket artillery 4 icon.png
SP Rocket Artillery

Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

__________________________

Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

__________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Railgun 1 icon.png
Railgun 2 icon.png
Railgun 3 icon.png
Railgun 4 icon.png
Railroad Gun

Role: Bombard armies and fortifications from great distances

Special: Has ranged attack

__________________________

Armor class: Heavy armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Very slow

Attack range: Very high

__________________________

Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Flying bomb icon.png
Flying Bomb

Role: Strike against provinces

Special: One time use, attack can not be aborted, damages friends and foes alike

__________________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Slow

Flight range: Low

__________________________

Costs: Very low

Resources: Metal, Oil, Rare Materials

Build time: Very low

Availability: Early game

Rocket icon.png
Rocket

Role: Strike against provinces

Special: One time use, attack can not be aborted, can not be shot down in flight, damages friends and foes alike

__________________________

Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: Very low

Air speed: Very fast

__________________________

Costs: Low

Resources: Metal, Oil, Rare Materials

Flight range: High

Build time: Low

Availability: Mid game

Fighter jet icon.png
Rocket Fighter

Role: Local air superiority

Special: -

__________________________

Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Very fast

Flight range: Very low

__________________________

Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Mid game

Bomber atomic icon.png
Nuclear Bomber

Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

__________________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Very high

__________________________

Costs: Very high

Resources: Goods, Oil, Rare Materials

Build time: Very high

Availability: Late game

Rocket atomic icon.png
Nuclear Rocket

Role: Super weapon, eliminate large armies, destroy provinces

Special: One time use, attack can not be aborted, huge blast radius, extremely high damage, damages friends and foes alike, ignores enemy defense bonuses

__________________________

Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offensive

Hitpoints: Very low

Air speed: Very high

Flight range: High

__________________________

Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: Very high

Availability: Late game