UNITS

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Units

Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret. Units in each category have their own building requirements, resource costs, strengths and weaknesses. Units can be produced in urban provinces via the build menu. To enable unit production of a specific category the required unit production building has to be constructed first. Higher unit levels and more advanced units require their production buildings to be leveled up in order to maintain an acceptable production time. Use the info-button in the build menu to open the unit details popup, which provides build costs and build times, exact combat values as well as unit descriptions. The most important combat values are the unit’s armor class, its damage against various armor classes, hitpoints, speed and range.

The following list provides a general overview over all existing units, their required production building and their purpose.

Infantry

The following units require Barracks to be produced:

Militia Role: Last minute defense, ambushes

Special: Stealth in forests, hills, mountains and urban terrain.

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Very Slow

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Costs: Very low

Resources: Food, Goods

Build time: Very low

Availability: Early game

Infantry Role: Backbone of armies, city defenders

Special: -

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Urban, mountains

Hitpoints: Low

Speed: Slow

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Costs: Very low

Resources: Food, Goods

Availability: Early game

Build time: Low

Motorized 2 icon.png
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Motorized Infantry Role: Scouting, fast offensives

Special: Reveals stealth units on land, has higher view range

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Offense

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Goods, Oil

Build time: Medium

Availability: Early game

Mechanized 1 icon.png
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Mechanized 4 icon.png
Mechanized Infantry Role: Versatile attacker and defender

Special: -

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Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Plains, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Food, Metal, Oil

Build time: Medium

Availability: Mid game

Commando 1 icon.png
Commando 2 icon.png
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Commando 4 icon.png
Commandos Role: Attacks behind enemy lines, attack fortifications

Special: Stealth on all land terrain, ignores enemy defense bonuses

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Armor class: Unarmored

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Glider paratrooper 1 icon.png
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Paratroopers (Aircraft) Role: Attacks behind enemy lines, ambushes

Special: Can take off from airstrips. Drops Paratrooper (Infantry) on attack location. Can be converted to Paratrooper (Infantry).

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Armor class: Aircraft

Preferred target: -

Hitpoints: Low

Air speed: Slow

Flight range: Low

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Paratrooper 1 icon.png
Paratrooper 2 icon.png
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Paratrooper 4 icon.png
Paratroopers (Infantry) Role: Attacks behind enemy lines, ambushes

Special: Stealth in forests and hills. Can be converted to Paratrooper (Aircraft).

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Armor class: Unarmored

Preferred target: Unarmored

Preferred tactic: Versatile

Preferred terrain: Forests, hills

Hitpoints: Low

Speed: Slow

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Costs: High

Resources: Food, Goods, Rare Materials

Build time: Medium

Availability: Mid game

Ordnance

The following units require an Ordnance Foundry to be produced:

Anti tank t2 1 icon.png
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Anti tank t2 4 icon.png
Anti Tank Role: Stop tank attacks, ambushes

Special: Stealth in forests, hills and urbans terrain

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Armor class: Unarmored

Preferred target: Light & heavy armor

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

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Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

Artillery 1 icon.png
Artillery 2 icon.png
Artillery 3 icon.png
Artillery 4 icon.png
Artillery Role: Bombard armies and fortifications

Special: Has ranged attack

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Armor class: Unarmored

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Forests, hills, mountains

Hitpoints: Very low

Speed: Slow

Attack range: Medium

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Costs: Medium

Resources: Food, Goods, Metal

Build time: Medium

Availability: Early game

Mobile artillery 1 icon.png
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SP Artillery Role: Bombard armies and fortifications, fast offensives

Special: Has ranged attack

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Armor class: Light armor

Preferred target: Heavy armor

Preferred tactic: Offense

Preferred terrain: Plains, forests, hills

Hitpoints: Low

Speed: Fast

Attack range: Medium

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Costs: High

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Mid game

Anti air 1 icon.png
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Anti Air Role: Defend cities against aircraft

Special: -

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Armor class: Unarmored

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Low

Speed: Slow

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Costs: Low

Resources: Food, Goods, Metal

Build time: Low

Availability: Early game

Mobile antiair 1 icon.png
Mobile antiair 2 icon.png
Mobile antiair 3 icon.png
Mobile antiair 4 icon.png
SP Anti Air Role: Defend mobile armies against aircraft

Special: -

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Armor class: Light armor

Preferred target: Aircraft

Preferred tactic: Defense

Preferred terrain: Forests, hills, urban

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Mid game

Tanks

The following units require a Tank Plant to be produced:

Armored car 1 icon.png
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Armored car 3 icon.png
Armored car 4 icon.png
Armored Car Role: Scouting, mobile defenders

Special: Reveals stealth units on land, has higher view range

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Armor class: Light armor

Preferred target: Unarmored

Preferred tactic: Defense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Goods, Metal, Oil

Build time: Low

Availability: Early game

Tank light 1 icon.png
Tank light 2 icon.png
Tank light 3 icon.png
Tank light 4 icon.png
Light Tank Role: Fast offensives

Special: -

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Armor class: Light armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: Medium

Speed: Fast

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Costs: Medium

Resources: Goods, Metal, Oil

Build time: Medium

Availability: Early game

Tank medium 1 icon.png
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Tank medium 3 icon.png
Tank medium 4 icon.png
Medium Tank Role: Break through enemy lines

Special: -

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Armor class: Heavy Armor

Preferred target: Light armor

Preferred tactic: Offense

Preferred terrain: Plains

Hitpoints: High

Speed: Medium

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Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Tank heavy 1 icon.png
Tank heavy 2 icon.png
Tank heavy 3 icon.png
Tank heavy 4 icon.png
Heavy Tank Role: Break through enemy lines, versatile attacker and defender

Special: -

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Armor class: Heavy Armor

Preferred target: Light Armor

Preferred tactic: Versatile

Preferred terrain: Plains

Hitpoints: Very high

Speed: Slow

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Costs: Very high

Resources: Metal, Oil, Rare Materials

Build time: High

Availability: Mid game

Tank destroyer t2 1 icon.png
Tank destroyer t2 2 icon.png
Tank destroyer t2 3 icon.png
Tank destroyer t2 4 icon.png
Tank Destroyer Role: Stop tank attacks, mobile defenders

Special: -

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Armor class: Heavy armor

Preferred target: Heavy armor

Preferred tactic: Defense

Preferred terrain: Plains, forests, hills

Hitpoints: High

Speed: Medium

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Costs: High

Resources: Metal, Oil, Rare Materials

Build time: Medium

Availability: Mid game

Aircraft

The following units require an Aircraft Factory to be produced:

Fighter 1 icon.png
Fighter 2 icon.png
Fighter 3 icon.png
Fighter 4 icon.png
Interceptor Role: Air superiority, scouting

Special: Reveals stealth units on land, can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Aircraft

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

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Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Bomber tactical 1 icon.png
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Bomber tactical 3 icon.png
Bomber tactical 4 icon.png
Tactical Bomber Role: Airstrikes against unarmored targets

Special: Can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Unarmored

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: High

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Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Attack bomber 1 icon.png
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Attack bomber 3 icon.png
Attack bomber 4 icon.png
Attack Bomber Role: Airstrikes against heavy armored targets

Special: Can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Heavy armor

Preferred tactic: Offense

Hitpoints: Low

Air speed: Fast

Flight range: Medium

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Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber strategic 1 icon.png
Bomber strategic 2 icon.png
Bomber strategic 3 icon.png
Bomber strategic 4 icon.png
Strategic Bombe Role: Airstrikes against provinces

Special: Can take off from airstrips

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Armor class: Aircraft

Preferred target: Buildings

Preferred tactic: Offense

Hitpoints: High

Air speed: Medium

Flight range: Very high

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Costs: High

Resources: Goods, Oil, Rare Materials

Build time: Medium

Availability: Early game

Bomber naval 1 icon.png
Bomber naval 2 icon.png
Bomber naval 3 icon.png
Bomber naval 4 icon.png
Naval Bomber Role: Scouting on sea, airstrikes against ships and submarines

Special: Reveals submarines, can take off from airstrips and carriers

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Armor class: Aircraft

Preferred target: Ships

Preferred tactic: Offense

Hitpoints: Medium

Air speed: Medium

Flight range: Medium

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Costs: Medium

Resources: Goods, Oil, Rare Materials

Build time: Low

Availability: Early game

Airtransport 1 icon.png
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Airtransport 3 icon.png
Airtransport 4 icon.png
Aircraft Transport Role: Move aircraft over land

Special: Refueling aircrafts and aircrafts moved to positions without airstrip automatically convert into Aircraft transports

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Armor class: Light Armor

Preferred target: -

Preferred tactic: -

Hitpoints: Very low

Speed: Medium

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Costs: -

Build time: -

Availability: Early game